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Frontline inside the teenage brain

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argue essay format A. First point and supporting info. B. Inside The Teenage! Second point and supporting info. C. Third point and supporting info. The objective of a persuasive essay is to win the reader over to your side of an argument, while the The Fashion Channel Essay primary objective of an argumentative essay is just to show that you have a valid argument, allowing the reader either to adopt your position or to frontline inside the teenage brain agree to disagree. Another difference between the two types of banduras theory, essay is that in the persuasive essay, although you acknowledge the opposing view, only one side of the frontline the teenage brain issue is exchange, debated. An important part of the argumentative essay is to use evidence both to substantiate one's own position and to refute the opposing argument. Frontline Inside The Teenage! The final difference between the exchange argumentative essay and frontline brain, the argument (persuasive) essay is the for stroke patients organization of the composition.

The persuasive essay follows the basic essay format as displayed in frontline inside the teenage brain the example. The argumentative essay may be formatted in several ways: Start building a strong case by refuting or disproving the opposing position. Use one paragraph to state each counter point, following your statement with related evidence that refutes the point. Present your case in the second section of the body. Use one paragraph to state each of your points, following your statement with the evidence that proves or supports your point. The conclusion of this format is a restatement of your claim and a summary of the information that supports it. A. First counter point and refuting information. B. Second counter point and refuting information. C. Third counter point and refuting information. III Body Part II.

A. First point and supporting information. B. Second point and supporting information. C. Third point and supporting information. IV Conclusion - Restatement of claim and summary of the main ideas. Start the first section of the body with your statement of claim or position. In this format, you begin by stating and supporting your points. Use one paragraph to state each of your points, following your statement with the evidence that proves or supports your point.

Follow each point with an opposing view related to that point and evidence that supports the objection. Use one paragraph for each counter point and its evidence. After you have finished presenting all points, counter points and evidence, start the second section of the body with your rebuttals to of dreams sigmund each of the counter points. Back your rebuttals with evidence and logic that shows why the objections are invalid. If the opposing view is valid, acknowledge it as so but use your evidence to show that it's somehow unattractive and that your position is the inside the teenage more desirable of the two.

Use one paragraph to rebut each counter claim. The conclusion of this format is a restatement of your claim, a summary of supporting information and pnf patterns patients, an assessment of rebuttals. II. Body Part I - Presenting the inside the teenage Case. A. Statement of the claim. B. First point and supporting information. C. First point opposition and refuting evidence. D. Second point and sigmund freud, supporting information. E. Second point opposition and refuting evidence. F. Third point and supporting information. G. Third point opposition and refuting evidence.

III. Body Part II- Author's rebuttal. A. First point rebuttal. B. Second point rebuttal. C. Third point rebuttal. The Teenage Brain! Start the body with your statement of pnf patterns for stroke, claim or position. In this format, you begin by stating and supporting your points.

Use one paragraph to state each of your points, following your statement with the evidence that proves or supports your point. Follow each point with an opposing view related to frontline brain that point and evidence that supports the objection. Use one paragraph for the interpretation freud each counter point and its evidence. Follow each objection with your rebuttal. Use one paragraph to rebut each counter claim. The conclusion of this format is a restatement of your claim, a summary of the teenage, supporting information and an assessment of rebuttals. A. Statement of the claim.

B. First point and supporting information. C. First point opposition and refuting evidence. D. First rebuttal and transactional analysis, supporting information. E. Second point and supporting information. Inside The Teenage Brain! F. Second point opposition and refuting evidence. G. Second rebuttal and patients, supporting information. Writing the Argumentative Essay.

Now that you know how to format an argumentative essay, it's time to begin writing. Again, as in the teenage brain the persuasive essay, state your thesis objectively. Don't use first person. Instead of saying, I don't think global warming is worth worrying about, you might say, A two degree rise in temperature over the last hundred years makes global warming a trivial problem. Now that you have ‘put the gloves on The Fashion Essay, be prepared to back up your thesis with facts. Use statistics, expert quotations, and other evidence in support of your thesis and in rebuttal of counter claims. In addition, all counter claims should be backed with solid evidence as well. Inside The Teenage! As you research your material, anticipate objections and be prepared to make concessions.

This will help you to research and write your thesis as if you were debating a real person instead of a piece of paper! Perhaps the in Pre-Eighteenth Century Essay biggest mistake people make in writing an argumentative essay is to substitute their opinions for facts. Remember that each claim you make must be supported by solid evidence if your argument is to hold up to counter claims and objections. Although in an argumentative essay you don't have to win the reader over to your side, your objective at the least should be to inside the teenage brain persuade them to agree to disagree with your position and accept it as another point of view that merits further thought and discussion.

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9. Windows programmer - Visual Basic. Systems developer with extensive experience in 3-tier applications interested in designing and frontline inside, building large scale systems. Skilled at developing and pnf patterns, explaining technical solutions to business oriented individuals and groups. Desired Job Type: Employee Desired Status: Full-Time Salary: 85,000.00 USD Per Year Site Location: No Preference. Description of my perfect job: My ideal position would involve working with talented people dedicated to being the best without sacrificing relationships with clients or fellow employees. Career Level: Mid Career (2+ years of experience) Date of Availability: Negotiable. Company Size: No Preference. Category: Information Technology. Description of my ideal company:

My ideal company would focus on inside the teenage customer satisfaction by encouraging its employees to develop their ideas, approaches and abilities. US-CA-San Francisco US-CA-Silicon Valley/San Jose US-OH-Cleveland. WORK STATUS US I am authorized to Channel Essay work in frontline the teenage this country for any employer. Design and build custom n-tier software applications for business. Designed and developed in a team environment a three tier application utilizing MTS, SQL Server, Visual Basic, Visual SourceSafe, Visual C++, CDO, ADO, Microsoft Word and Exchange. Developed C++ COM based objects to access legacy data store for retirement plan manager and voice response unit for banduras theory a Fortune 500 investment firm. Troubleshot and tuned SQL 6.5 and 7.0 servers for a Fortune 500 investment firm. Worked with vice president of frontline brain technology and technical director to facilitate the use of Women Century project developed COM interfaces to frontline brain be used across the technical enterprise· Led the pnf patterns for stroke patients design and development of an e-commerce application in a team environment for inside sales and leader-member, internal training.

Designed and developed a web based asset management system in a team environment for internal use. Design and build applications for support of the various business offices for the Weatherhead School of Management. Analyzed, designed and developed an automated and inside brain, web based Microsoft Windows NT and banduras theory, Exchange account system utilizing Visual Basic, Exchange Administrator, IIS, and frontline, SQL server. Analyzed, designed and developed of an online courseware system utilizing Visual Studio, IIS, SQL Server and Exchange. Appointed as liaison to the various business offices in order to improve the working relationship with the technology group. Analyzed and purchased outside vendor solutions for application and extension in the internal environment. 5/1997 Case Western Reserve University US-OH-Cleveland. Completed three of transactional analysis theories four years of BS in Electrical Engineering.

Visual Basic Expert Currently used 4 years. C++/ATL Intermediate Currently used 1 years. SQL Server Expert Currently used 4 years. MTS/COM+ Expert Currently used 2 years. ASP/XML/HTML Intermediate Currently used 2 years. Microsoft Certified Solution Developer. Microsoft Certified Professional. Summary of Experience. Visual Basic(VB), Active Server Pages(ASP),VB Script, JavaScript, MS SQL Server 7.0 Oracle, COM/DCOM, MTS, XML, HTML, DHTML. SR. WEB DEVELOPER - *****************- Nov’99 - Present.

· Involved in the analysis and design of database, SQL Server 7.0 using ERWin. · Involved in the design and frontline inside brain, implementation of data driven, role based, language oriented, site bases and application specific DHTML menus by of dreams using XML and COM. Multiple applications run on the same environment for different users based on inside his/her role, site, and language. · Deigned and implemented site for multiple languages based on user selection by using XML and COM. · Implemented back office system to in Pre-Eighteenth Essay integrate with user application and client order processing system by using MSMQ and manual. · Developed and implemented COM business objects and data interfaces for the sites hosted on MTS. · Developed and implemented COM Object for an alternative to session object for storing user information. The projects were developed in ASP,VB6, SQL Server 7.0, LDAP/ADSI,IIS 4.0 5.0, VBScript, JavaScript, COM/DCOM, XML, MTS and ERWin on Pentium under WINNT 4.0 WIN2K. Frontline Brain. Team size of Century Literature Essay 7. www.AbnAmro.com (under testing) RZB site(under testing) Feb ‘99 to inside brain Aug’99.

Project: University Information System. Hardware: Pentium, PC, and Windows NT 4.0. Developed ASP using Visual InterDev 6.0, Front Page 98 on Pentium under Windows NT 4.0 utilizing IIS 4.0, SQL Server 7.0 and ER-1. Upgraded existing admissions database consisting of student and employee information, salary structure, and sigmund freud, purchasing and financial accounting modules. Frontline Inside The Teenage Brain. The database was accessible to faculty, administrative staff and students through the campus Intranet. The Financial Accounting System was computerized to keep track of the following transactions: bank payments, bank receipts, cash payments, cash receipts, cash withdrawals and vouchers. · Involved in the analysis and design of database using ER-1. · Created the Database in banduras theory SQL Server 7.0 Using Query Analyzer. · Created Views, Stored Procedures and Triggers in frontline inside SQL Server 7.0.

· Involved in design and development of ASP Pages in Essay Front Page 98, Visual InterDev 6.0. · ASP Pages were developed using HTML, DHTML, Style Sheets, and Scriptlets. · Created COM Objects using Visual Basic 6.0. · Deployed the business objects on MTS. · Involved in managing the project in Visual Source Safe. · Performed server side validations and data access using VB Script and ADO 2.0. · Performed Client side validations using Java Script in Front Page 98. · Involved in design of program specifications and testing of the frontline inside the teenage brain ASP Pages. · Form Level Documentation Completed. · SRS (software Requirement Specification) Completed for I S O Certification.

Project: Train Information Package. Developed a fully integrated corporate Intranet system to The Fashion Channel Essay keep track of the Train Timing’s and schedules. The project was implemented in ASP using Visual InterDev 6.0 and Front Page 98 on frontline inside the teenage brain Pentium under Windows NT 4.0 utilizing IIS 4.0, Oracle 7.3 and ER Win. · Involved in design of database using Erwin and SQL Plus 3.3. · Involved in design and development of ASP Pages using Visual InterDev 6.0 and Front Page 98. · Performed client side validations using Java Script in Front Page 98. · Performed server side script using HTML, DHTML and leader-member, Style Sheets. · Performed data access using VB Script and ADO 2.0. Project: Inventory Management System. Hardware: Pentium, PC, and Windows NT 4.0. Developed an Inventory Management System (IMS) application in a client server environment.

The IMS tracks customer management, sales, invoicing, invoice aging, purchases and payment scheduling and maintains employee information. Developed a retailed management system, which provides interactive screens for information on sales, purchases, quantity-on hand, re-order quantity and inside, returns. Data Modeling for this application was done using Erwin 1.2. Project: Management Information System. Platform: Oracle 7.0 Server, Forms 4.0 and the interpretation freud, Reports 2.0 using Client/Server. Architecture Role: Design, Development and implementation with Complete Documentation.

Managed all information related to the activities of Marketing, Production and customer Service departments like tender evaluation, customer transactions, production, delivery schedules, service complaints received, and inside, servicing details. This application generated weekly status reports of the pnf patterns patients above actions. · Involved in the design of frontline the teenage brain database. · Created stored procedures, functions and triggers. · Involved in developing and coding screens to banduras theory Window standards. Project: Personnel and Payroll management. PlatForm: Oracle 7.3, V B 5.0, Crystal Reports, Pentium, and Windows ‘95. Designed and developed a database for the personnel department. Frontline The Teenage. Database activities included: all facets of freud payroll, human resources, insurance enrollments and recurring deposit deductions. · Involved in brain the design of Century Literature database. · Created stored procedures, functions and triggers.

· Involved in developing and frontline inside brain, coding screens to Window standards. · Generated Various Reports by Using Crystal Reports. Education: Bachelor of Science. Women's Christian College. University of Madras: Master of Arts. Certifications: Microsoft Certified Professional (MCP) Designing and Implementing distributed Applications with MS Visual Basic 6.0.

Implementing a Database Design on transactional MS SQL Server 6.5. Developing Applications with MS Visual Basic 5.0. Five years professional experience in software design, software development and team management. Frontline Inside The Teenage Brain. Possess excellent technical skills, complemented by Essay excellent interpersonal skills. Visual Basic 6.0,5.0, 4.0, COM+, COM, Active Server Pages (ASP), SQL, Oracle 7.3, Commerce Server 2000, IIS 2.0, MS SQL Server 2000,7.0,6.5 and 6.0, Sybase 4.2, MS Transaction Server 2.0, MS Visual Interdev 6.0, WinCVS 1.1, C ++, HTML, VBScript, JavaScript, MS Front Page, Visual Source Safe 6.0,5.0, 4.0, Crystal Reports 5.0, Windows NT 4.0 and 3.51, ODBC 3.0 and frontline inside, 2.5, SQA Suite 5.0, Visual Test 4.0. Las Vegas, Nevada. May 2000 - Current.

***************** is of dreams sigmund a sell-side solution stack based on frontline Microsoft Commerce Server 2000(r) combined with a rich set of independent software solutions. Banduras Theory. XUMA CommerceX is an integrated solution including XUMA product extensions that increases the feature set. Frontline The Teenage. Some of the features added were real time payment processing using Cybersource , e-mail confirmations , password feature extensions, gift certificates, order adjustments, UPS USPS shipping and tracking, multiple address shipments etc. * Lead developer on a team of 10. * Extended existing Commerce Server functionality to include gift certificates, express checkout, UPS USPS shipping tracking, Real time credit card and electronic check processing using Cybersource. * Worked on for stroke patients the alpha, beta and Release candidate version of Commerce Server 2000. * Implemented COM+ components as part commerce server pipeline objects. * Extended the base commerce server schema to accommodate customization and personalization. * Wrote several stored procedures and triggers using SQL Server 2000. * Evaluated and suggested implementations of various third party tools like Buzzpower and Webcrossing and the teenage, various stress tools.

* Wrote several design/functional documents use cases to in Pre-Eighteenth Century be used by members of the team. * Lead the HTML integration effort to customize the interface based on XUMA's preferences. Commerce Server 2000, Visual Basic 6.0, Active Server Pages, SQL, IIS 2.0, SQL Server 2000, Windows 2000 Server, WinCVS 1.1, COM +, Visual Interdev 6.0, 80x86 architecture. October 1998- April 2000. LoanXchange is frontline inside the teenage a three-tier client/server system that integrates and automates the processing of mortgage loans from point-of-sale through secondary marketing, and includes an open, common underwriting platform. Its underlying infrastructure incorporates a relational, mortgage data model, open systems design, real-time pipeline management, business rules-based decision support, and customized work process automation.

* Involved in the design and development of the data capture edit engine where Oracle stored procedures are executed dynamically using Oracle's DBMS_SQL engine. * Developed a business specific ActiveX control that incorporates user defined searches. * Developed common COM DLLs to be used all over the system. * Developed Active Server Pages using Visual Interdev utilizing both JavaScript and pnf patterns, VBScript to register loans in the system. * Converted existing VB embedded SQL code into Oracle Packages so that execution would be faster. * Developed a common custom DLL which took care of specific client requirements. * Made further enhancements to frontline the teenage the user-interface and user business layers of the Pricing component to suit market requirements.

* Made changes to transactional existing Active Server Pages and Oracle packages. * Involved in frontline inside the teenage brain the analysis and design of specific client modules. * Involved in the conversion of Oracle 7.3 SQL statements to SQL Server 7.0. * Used numerous third party custom controls including FarPoint edit controls, Far Point Spread Control and Sheridan Data widgets. * Made enhancements to exchange existing MTS Components. Visual Basic 6.0/5.0, Active Server Pages, COM, HTML, VBScript, JavaScript, SQL, Oracle 7.3, SQL Server 7.0, Windows NT 4.0, Visual Source Safe 6.0, ODBC 3.0, Microsoft Transaction Server 2.0, Visual Interdev 6.0, SQL Navigator 3.0, TOAD, 80x86 architecture. Santa Clara California. Project: Secretary of frontline brain State Project. October 1997 - September 1998.

This system is an online corporation filing system, developed for the Secretary of State of Indiana. Pnf Patterns For Stroke. It allows the Secretary of State staff to process, edit, search, and inside brain, report on corporation filings, and automates fax and The Fashion Channel Essay, e-mail delivery of corporate filings. * Lead team of 5 developers. * Designed and frontline inside the teenage, developed common objects to be used by the rest of the team. * Design and develop filing and leader-member, retrieval modules. * Build OCX and DLL libraries for use by frontline inside brain development team. * Involved in the setup and maintenance of the SQL Server Database. * Involved in The Fashion Channel the analysis and inside the teenage brain, design of the database. * Involved in fine tuning SQL Server and in tuning SQL statements used in the application. * Design user interfaces.

Visual Basic 5.0, SQL, SQL Server 6.5, Windows NT 4.0, Visual Source Safe 5.0,ODBC 3.0, 80x86 architecture. May 1997 - September 97. ***************** were aimed to leader-member exchange provide administration tools for frontline inside tracking students at for stroke patients, the district-level, consolidation of data for all schools within a district, standardized lookups throughout the district for data consistency, and frontline inside the teenage, reporting of analysis student information extracted from schools within the district. Inside Brain. It is highly integrated and compatible with the existing McGraw-Hill School Systems windows-based administrative applications, in pnf patterns particular the school-based product. The database is a distributed database, which uses SQL Server's replication technology and Microsoft's Open Data Services. The system has a three tier architecture comprising of the frontline the teenage brain user interface, user business and data service layers. The development was done by Microsoft Consulting Services.

To ensure proper market exposure of McGraw-Hill School Systems in the academic software market, the Women Literature Essay Beta release date was critical and was met. * Testing and fine-tuning the application to frontline integrate the school administration system with the District administration system. * Created several reports using Crystal reports 5.0 to further enhance the usefulness of the product. * Wrote SQL Server stored procedures, which returned data to be used by Crystal Reports. * Made further enhancements to the user-interface and user business layers of the transactional analysis product to suit customer requirements. * Conducted a two-day training program on Crystal Reports 5.0. * Involved in the design and architecture of version 2.0 of inside this product.

Visual Basic 4.0, SQL Server 6.5, Windows NT 4.0, SQA Suite 5.0,Visual Source Safe 4.0, ODBC 3.0, Visual Test 4.0, 80x86 architecture. Client: Microsoft Consulting Services, Denver, Colorado. Project: McGraw-Hill District Systems (MHDS) August 1996 - April 1997. Worked on for stroke patients an independent module involving Filtering Students based on specific filter criteria and frontline brain, searching for specific students across schools within a district. * Designed the objects specific to the module using OLE automation. * Wrote highly object oriented user interface code, which references the Literature Essay OLE server. * The voluminous data is handled through Microsoft's Remote Data object. Exploited RDO to its maximum to ensure speed and efficiency for the smooth retrieval of filtered / searched data from inside the teenage brain, a voluminous database. * Involved in the design and banduras theory, coding of frontline inside specific SQL stored procedures with the corresponding VB wrappers.

* Involved in QA and for stroke patients, used visual Test and the teenage, SQA to automate testing on the finished product. Visual Basic 4.0, SQL, SQL Server 6.5, Windows NT 4.0, SQA Suite 5.0, Visual Source Safe 4.0, ODBC 3.0, Visual Test 4.0, 80x86 architecture. Madras, India Jan 96 - August 96. Project: Central reservation System. Jan 96 - August 96. This system was developed for a chain of five star hotels in India. Exchange. The purpose of this application was to enable them to make reservations to frontline inside the teenage brain any hotel in this chain from any location. This system was developed using Microsoft's Remote Data Objects. * Designed and developed the banduras theory banquet hall reservation, food and facility selection and function posting modules. * Created stored procedure and views, which were used in the application. * Involved in the teenage brain the design review and quality assurance of this product.

Visual Basic 4.0, SQL, SQL Server 6.0, ODBC 2.5, Visual Source Safe 4.0, Windows NT V3.51, 80x86 architecture. Jan 96 - Aug 96: Provided in-house training in Visual Basic 4.0 and banduras theory, 3.0, Sybase 4.2 and SQL Server 6.0. October 1998- April 2000: Learned and used ISO documentation and coding standards. October 2000 : Attended Developmentor's course on Essential C++ for frontline inside non-C programmers. I am looking for a position as a Senior ASP, VB Developer. SUMMARY OF QUALIFICATIONS. Over 5 years in web application programming strong experience with ActiveX, ASP, Cold Fusion, ISAPI, IE and banduras theory, Netscape browser object models, JavaScript and VBScript, COM/DCOM, OLEDB/ADO, Internationalization Localization, SQL. Frontline The Teenage. Over 5 years in theories OOP and OOD using Visual Basic.

Strong experience with MS SQL database design, query and database construction, performance tuning and optimization. Strong knowledge of object oriented approach, relational database development, client/server technology, and strong experience in application design. MCSE, MCDBA, BrainBench Master ASP Programmer, Master ColdFusion 4.5 Programmer, Master JavaScript Programmer, MCSD in progress. http://www.brainbench.com/transcript.jsp?pid=19153. Visual Basic, VBScript, JavaScript, T-SQL, PLSQL, XML, UML, DHTML, CFML, HTML. ASP, ColdFusion, OOD and OOP, ActiveX, COM, DCOM, ADO, ODBC, DAO, OLE DB, CGI programming. MS Visual Basic, MS Visual InterDev, PL/SQL Developer, ColdFusion Studio, MS FrontPage.

Oracle 8, MS SQL 7/6.5, MS Access. MS IIS, MS Site Server, MS Visual SourceSafe, MS Visio MS Transaction Server, MS Office, Rational Rose. Principal Developer / Team leader. As head of a development team I am responsible for designing and the teenage, developing an engine based on metadata and XML. That engine is of dreams sigmund freud intended for building customized, high scalable and high performance web applications. There can be contact management systems, document-flows systems, business portals or anything else. The project structure allows creating any logical views, business rules, security rules and store any other information.

Also I am responsible for day-to-day management of 7 Software Developers and Consultants and complete life-cycle development including: Requirements Analysis, Design, Development, Implementation, and frontline, Post Implementation. Based on the engine we have made a number Internet portals: job agency http://www.rabota.ru/, classifieds center http://www.ruki.ru/, auction server http://www.bet.ru/ and analysis theories, dating agency http://www.vstrecha.ru/. As part of a development team I am developing COM component for transforming objects, stored in a database, to standard COM structures (for example: table's rows to property, stored procedures to methods). Also I am developing XML/XSL based web application, which uses that component in a government company's Intranet. I am a consultant in WAP project witch provide access to the best Russian mail service http://www.mail.ru/. I help the development team with the design of WAP structures and make the project compatible with all WAP browsers. I am developing COM component for the teenage brain custom XML/XSL transformation and a component for hierarchy presentation for sigmund future use. In each project we used UML diagrams for keeping information and understanding the frontline structure and of source MS Source Safe server for tracking changes and version keeping.

Windows 2000, MS IIS 5.0, MS SQL 2000/7, Oracle 8, MS Visual InterDev, MS Visual Basic 6.0, MS Visual SourceSafe, ColdFusion 4.5, Rational Roses, PL/SQL Developer, ADO, OLE DB, ASP, MS Office, MS Visio, MS Project. I developed parts of an Internet portal for an Australian Internet company. It was a public news, contact, events, and meetings management system at leader-member, http://www.altargentina.com/ and a youth fun center at http://www.dgolpe.com/. I developed a client-side DHTM application and a server-side application also; I developed part of frontline inside the teenage a database for storing contact and event information. In addition I developed a contact management system at http://www.myorganizer.mediaring.com/and a contact management system for the Singapore government. Pnf Patterns For Stroke Patients. I designed DHTM client-side interfaces based on custom, easy for configure templates and a server-side ASP application.

Windows NT 4.0, MS IIS 4.0, MS SQL 7, MS Visual InterDev, MS Access 7.0, MS Visual Basic 6.0, MS Visual SourceSafe, Cristal Report, MS Visio, ADO/OLEDB, ASP. Developing e-commerce web site and database for keeping information about products, clients, prices and orders. Developed distributed system for MLM in the Internet. Inside. As database developer I did database design, created ERD analysis of the faculty (diagrammed tables, fields, primary and foreign keys, types of relationships, business rules). Analyzed possible queries and banduras theory, reports. Frontline The Teenage Brain. I developed an analysis, administrative web based and stand-alone application for managing the frontline inside the teenage brain necessary information and supporting this system. Developed client-side DHTML application for for stroke creating web site's templates.

Windows NT 4.0, MS IIS 4.0, MS SQL 7, MS Visual InterDev, MS Access 7.0, MS Visual Basic 6.0, MS Visual SourceSafe, Cristal Report, MS Visio, ADO/OLEDB, ASP. Worked as web programmer and database developer in ISP LEK Telecom. I was developing a lot of stand-alone, web based, client-side DHTML applications and the teenage, statistic reports. Designed clients web sites and The Fashion, databases using MS IIS 3.0/4.0 and frontline brain, MS SQL 6.5, supported system and database. Developed intranet client-server application, web site and database for Women in Pre-Eighteenth Century Essay keeping information about employees, clients, accounts, finances, etc. Design, coding, testing, and user training of GUI for the end users, using both VB and VB macro language. Windows NT 4.0/95/3.11, MS IIS 3.0/4.0, MS SQL 6.5, MS Visual InterDev, MS Visual Basic 5.0, ADO, ASP. MS in frontline inside Computer Science.

Available upon Women in Pre-Eighteenth Century Literature request. To secure a Senior Software Engineering/Software Development Manager contract to permanent or permanent position. Inside The Teenage Brain. I am especially interested in opportunities programming in a PC / Windows environment utilizing Visual Basic, developing web solutions using cutting edge internet technologies. Interested in client server web based development with SQL Server, Microsoft Access, Oracle, and banduras theory, Sybase databases. 10/00 - 12/00 Manager Software Development, ***************** , San Diego, Ca. *Manage WebTv project with Microsoft being our client, lead a small team of frontline the teenage brain developers. *Interface with customer and Women in Pre-Eighteenth Century Literature, producers to define system requirements, product design. *Develop client/server software with VB6, Sql Server 7, MSMQ, Winsock control, XML. *Interview and initiate hiring of IT professionals. 6/00 - 9/00 Senior Software Engineer (Contract), ***************** , San Diego, Ca. * Develop client/server web application using VB6 creating Active X controls running under MTS and frontline inside, accessing SQL Server 7.0 database.

* Create business and data layer COM components and for stroke patients, utilized ADO. 4/00 - 6/00 Senior Software Engineer (Contract), ***************** , San Diego,Ca. * Develop client/server application using VB6 with OO techniques, and SQL Server 7.0 database. * Create COM components and frontline inside, utilized ADO, and banduras theory, VB's Data Environment. * Debug and document medical application.

10/99 - 4/00 Senior Software Engineer(Contract), ***************** , San Diego, Ca. * Develop mass email solution using VB6 ADO/COM, DSN, and frontline brain, SQL Sever 7.0. * Develop mass fax solution using VB6 ADO/COM DSN, and exchange, SQL Server 7.0. * Develop Email bouncing solution using VB6 ADO/COM, DSN, ansd SQL Server 7.0. * Design database tables, write stored procedures, create documentation. * Design and develop middle tier business COM objects using VB6 and frontline the teenage, MTS for corporate web site.

* Perform research of Channel Essay development issues such as internationalization and credit card solutions. 6/99 - 9/99 Senior S/W Engineer(Contract), ***************** , San Diego, Ca. * Lead system integration of an nth tier client server web application that utilize NT 4.0, SQL Server 7.0, Visual Basic 6.0, ASP, COM, IIS, MTS, MSMQ. * Troubleshoot and resolve integration issues and frontline the teenage, maintain system operation of Development, Test, Production, and Alternate Production environments. * Coordinate deployment of software releases, and develop system level installation, maintenance, and troubleshooting documents. * Design and develop business level COM component utilizing Rational Rose, Visual Studio, iterative development, implementing ADO, MSMQ, SQL Server and stored procedures, scripting runtime library. 1/99 - 5/99 Senior Software Engineer, ***************** , Inc.

Rancho Bernardo, Ca. * Client/Server software development with Visual Basic 5.0 using its object environment. * Database development utilizing Oracle and Access databases on Windows NT 4.0. * Create stored procedures, develop and debug prison management system software. * Utilize Visual SourceSafe 6.0, PVCS Bug Tracker, Oracle Bentic Tools. 1/99 - 1/99 Lead Software Test Engineer (Contract), ***************** , Solana Beach, Ca. * Test medical application (Client/Server) and The Fashion Channel, SQL database object/ Visual C++, using Visual Basic 5.0, SQL Server, running Windows NT. 4/98 -11/98 Software Engineer (Contract), ***************** SanpDiego,Ca. * Software development/maintenance on PC / Windows NT 4.0 environment with Visual Basic.

* Development with Sybase database, PVCS windows based configuration management system. 10/97-3/98 Software Engineer, ***************** , San Diego, Ca. * Client/server software development and maintenance, using Windows NT 4.0 and Visual C++ version 4.2. SQL and frontline inside the teenage, SQL Server 6.0. * Development using Visual Basic 4.0 and pnf patterns for stroke, Microsoft Access. The Teenage. Creation of installation program and on-line help for Windows environment. 6/93-10/97 Software Engineer, ***************** , San Diego, Ca. * Lead the testing effort for CAI-Net/Heritage Application prototypes, which required 50% travel. Served as a POC to The Fashion Channel Essay the customer, vendors, and frontline brain, subcontractors.

* Member of core engineering team that competed for and won the KAISER Project. * Develop test scripts using Microsoft Test to pnf patterns demonstrate and test Oacis Clinical Display Product. I am proficient with Visual Basic am currently using Visual C++ * Lead prototyping effort for ISIP’s ITC component of LATR Range Project using Trimble INMARSAT/C Global Positioning Systems with Galaxy Software. * Developed diagnostic/test software using Borland’s Turbo C++ compiler on IBM PC. * Develop code for qualification tests for the Input/Output circuit card assembly. * Created test plan/procedure/reports for the ITC software using DOS editor.

* Assist in configuring hardware for the ISIP test setup. * Develop C code for the Non Volatile Memory (NVM) CSU, and OGS Trimble Utility. * Implemented Object-Oriented Design using Rumbaugh and frontline inside brain, Booch notation with C, C++ languages using CASE tools i.e. Leader-member. OMtools, OOSD C++ STP, UIMX/Motif, GUI tools. * Develop and inside, test software on Century Literature Essay Sun Sparc Workstation/UNIX with Open Windows and IBM RS-6000/ AIX computers with X windows. * Worked with a team of engineers to develop the system prototype, resolve technical issues and problems, and identify and implement ways to minimize risk during FSD. * Created engineering design documentation using interleaf 5. Experience with Apple Macintosh, IBM PS1 and frontline inside the teenage brain, compatible computers running MS Windows software. * Design self-test adapters and test methodology, develop/debug software, troubleshoots, integrate software/hardware and station integration, and banduras theory, document engineering development. * Perform failure analysis on rejected CCAs effort resulting in $435K net cost saving, and reduced station downtime by 20% * Redesign F-16 IAIS RF-300 to enhance testability to fault isolate the Microwave Stimulus/Measurement units. * Identify hardware/software deficiencies to validate specifications compliance, Implement software upgrades. MIL STD 1553 experience.

* Critique software test methodology on CCA designs to optimize performance and approve and sign off design and software changes. * Develop STE hardware/software on GDE’s new product line. Employ diagnostics and fault isolation 5 Analog/Digital CCA’s resulting in 30 days ahead of frontline inside schedule delivery. * Design ITAs and Women Literature Essay, Personality Extender Boards for frontline inside various systems. * Create schematic diagrams, parts list and wire running lists. * Evaluate hardware design changes and implement software upgrades.

1986-1992 Avionics Technician, ***************** , Shreveport, La. * Responsible for maintenance, troubleshooting, repair, alignment, calibration, inspection, programming, and installation for AN/ALR-20, ALE-40, AN/ALM-60, AN/ALQ-119, AN/ALR-46, ALM-126C SASE systems. * Managed flight line and Electronic Warfare shop safety program. * Group Leader responsible for orientation and tutoring. 1990 BSEE Louisiana Tech University, Ruston, La. 1987 Associate Degree Avionics System, Community College of the Air Force.

Visual Basic, Visual C++, Web Programming IEEE Atlas Protocol, ADA, UNIX/C, C++, AIX/C. Basic, FORTRAN, 6800/8088/8086 Assembly, SQL, Microsoft Access Creation of installation programs, and online help, multimedia programming. Hold a Secret Security Clearance. 5 years of experience in The Fashion Channel Essay IT Industry that includes the entire Life Cycle of Software Development and Implementation complying with ISO-9000 standards. Worked extensively on the teenage brain Visual Basic and Channel, SQL-Server development. Experienced direct client interaction and worked onsite to form a channel between the client and the developer. Good knowledge of SQL Server Implementation is ranging from Database Administration to programming SQL. Good grip over the latest technologies like Active X, COM, Distributed Applications, 3-Tier Architecture and the teenage, web technologies A ASP/ HTML, Visual Interdev, vbScript/ javascript, and palm emulator. Good communication and interpersonal skills. Operating Systems: Unix, Windows 3.0, Windows 95, Windows NT 4.0, Windows NT 5.0, DOS 3.3 and Higher.

Programming Languages: Visual Basic 5.0/6.0, C, Visual C++, MFC, PowerBuilder. Database: SQL Server 6.0/6.5/7.0, Sybase 4.0/11.0, MS Access 2.0/7.0. Servers: Microsoft Transaction Server (MTS), Microsoft Message Queue Server (MSMQ), IIS. Internet/Web: HTML, Visual InterDev 6.0, Active Server Pages (ASP), vbscript, javascript, Microsoft Site Server, Palm OS Emulator, XML. Technology: Client-Server, 3-Tier Architecture, N-Tier Architecture, Component Object Model (COM) Tools: Visual Modeler 6.0, Erwin 2.0 (Case Tool), Visual Source Safe 5.0, Quality Works 4.0 (Testing Tool), TSQL Debugger, Microsoft Anomaly Tracking System 1.0, Microsoft Project. Bachelor of Commerce from Bombay University, India, 1993 (with First Class) GNX - Graduate of Women Century Literature Essay NIIT (GNIIT (Software Exports) - 4 years) from National Institute of Information Technology. TekMetrics e-Certification exam. MS SQL Server Programmer, CERT ID Number is: 2135600122.

Mastering Distributed Application Design and Development (COM, 3-Tier) using Microsoft Visual Studio 6.0. 5 years (includes 3 months overseas A Germany and almost 2 years in USA) Role : Web Analyst/Developer. Environment : Visual Interdev 6.0, ASP, IIS, vbScript, JavaScript, SQL Server 7.0, COM, MTS, Microsoft Site Server, Palm OS Emulator 3.0. HSupply.com is frontline brain a leading B2B e-services company. The company integrates the power of the Internet, supply chain management and customer care into a seamless, one-source destination site to allow product selection, ordering, fulfillment, payment, and pnf patterns for stroke, reporting to be performed via one easy-to-use tool. Frontline. The Microsoft Transaction Server is used to hold the leader-member exchange COM components (Active X DLLs). Microsoft Commerce object is used to take care of Master-transaction database activities. Inside The Teenage Brain. As a Web Analyst/Developer, I am involved in designing COM Components, pipeline-compliant components, Scriptor component using Site Server Commerce and Active server pages. I am also involved in designing and implementing software on Palm using Palm OS Emulator and ASP.

Role : Software Engineer / Web Developer. Environment : Visual Basic 6.0, ASP, Visual Interdev 6.0, SQL Server 7.0, Visual Modeler 6.0, Erwin 2.0 (Case Tool), COM, MTS. Rhode Island Host Computer System (HCS) maintains Vehicle Information Database. A workstation (RI2000) dials-up the pnf patterns patients HCS to communicate and transfer the inside the teenage brain data stored in The Fashion Channel Essay the flat files. The HCS reads each flat file, parses the data and moves it to the database. The Business Rules of the system are implemented using Triggers and inside brain, stored procedures. Analysis Theories. The Microsoft Transaction Server is inside the teenage brain used to hold the COM components (Active X DLLs). The project is implemented using Three-Tier Architecture. The Microsoft Message Queue Server is transactional analysis theories used to get the data from workstation.

The same system also implemented on Intranet. As a Software Engineer, I am involved in designing COM Components. Also involved in designing database objects using ERWin. Role : Web Developer. Environment : Visual Basic 6.0, SQL Server 6.5, Visual Modeler 6.0, ASP, Visual InterDev 6.0, Erwin 2.0 (Case Tool) and Personalized Web Server (PWS), COM, MTS. Choudhary International is frontline inside a Multinational company, exploring the possibilities of putting Business on Net. Leader-member Exchange. This is nothing but an frontline inside the teenage brain, E-commerce application.

The project makes use of COM components like ActiveX DLLs. As a Web Developer, I was involved in designing COM Components and ASP, HTML pages. The Fashion Essay. Also involved in coding and managing database objects. 4. Frontline. INVENTORY PROJECT [January 99 A April 99] Role : DBA, Software Engineer.

Environment : Visual Basic 6.0, Visual Modeler 6.0, SQL Server 6.5, MTS, COM, MS Access 7.0 / 2.0, Erwin 2.0 (Case Tool), Microsoft Office 97. The project is an In-house study project to patients maintain the inventory of the company using Three-Tier Architecture The companyAs purchases are categorized into local, import and re-export goods. Re-exports goods are those goods, which various clients of the company send for system testing. The project makes extensive use of the teenage brain ActiveX DLLs. Banduras Theory. For e.g.

A reminder program (ActiveX) on each client is sent a message through a server resident program (ActiveX Exe) if any internal requisition arises for a purchase. Inside. Extended stored procedures on the back end call the The Fashion ActiveX DLL functions. As a Software Engineer, I was involved in designing COM Components. Also involved in coding and managing database objects, configuring servers and clients, creating devices and databases, managing users on the teenage NT/SQL server and granting them permissions. Role : Module Leader, DBA. Environment : Visual Basic, SQL Server 6.5, MS Access 7.0 / 2.0 ERWin 2.0 (Case Tool), Crystal Report 5.0, Visual Source Safe 5.0, Quality Works 4.0 (Testing Tool), Visio 4.0, Microsoft Anomaly Tracking System 1.0, Microsoft Office 95/97, Active x. In this application Business rules of the system are implemented using stored procedure and triggers. System has certain automated process that is executed as scheduled. These automated processes are also implemented using stored procedure. Of Dreams Sigmund. ActiveX user controls are used for implementing date and numeric inputs.

The system has also handled multi-currency issue. Frontline Inside. The presentation layer of the system takes care of multi-languages. Heavily involved in writing stored procedure in SQL Server and code of ActiveX DLL to activate these stored procedure. Some third parties like VASpread and Bcubed Date/Numeric controls are also. Banduras Theory. Testing the application is done by QA Works software. Frontline The Teenage Brain. As Module Leader, involved in banduras theory monitoring a group of programmers by way of module allocation for development, design transfer, testing report evaluations, preparing test plans, test cases, coding and staff training. The Teenage Brain. As Database Administrator involved in installing SQL Server, solving Troubleshooting problems, configuring servers and clients, creating devices and databases, managing users on pnf patterns NT/SQL server and granting them permissions, taking Backups of database at regular intervals, Importing and Exporting Data, Managing and frontline inside the teenage brain, Monitoring the for stroke patients use of inside the teenage brain disk space, memory and connections; Scheduling unattended Tasks, coding of complex Stored Procedures and Triggers.

Role : Client support, DBA. Environment : Visual Basic 5.0, SQL Server 6.5, MS Access 7.0 / 2.0 Erwin 2.0 (Case Tool), Microsoft Office 97. The same project as mentioned above, a part of the project was implemented at client site. As a Client Support, DBA, I was in Germany for 3 months. Banduras Theory. During my stay there, I was also involved in making the user aware of the entire system flow and inside the teenage brain, setup the entire new database on SQL server without loosing existing data. Analysis. Monitoring and Tuning SQL server performance, diagnosing system problems, configuring servers and clients.

Gained exposure to installing and configuring software at the teenage, client site and exchange, user interaction. Role : Software Engineer, DBA. Environment : Visual Basic 4.0, SQL Server 6.0, Erwin 2.0 (Case Tool), Microsoft Office 95. SMART-OFFICE is office automation software specially designed for Hong Kong based Export organizations and frontline inside, the software is Century Essay inherently user friendly and easy-to-use. The system is inside the teenage built using two-tier architecture. As a Software Engineer, involved in Coding, testing.

Was heavily involved in writing complex stored procedures and Triggers, creating devices and the interpretation freud, databases, managing users on NT/SQL server and granting them permissions, Managing and Monitoring the use of disk space, memory and inside brain, connections. Role : Software Engineer. Environment : PowerBuilder, SQL Server 6.0, Erwin 2.0 (Case Tool), Microsoft Office 95. This project was done for pnf patterns patients a wholesale trader dealing in brain Paper and other miscellaneous items. The system includes maintenance of different items, suppliersA details, customer details, details of Essay credit limits given to frontline inside brain its customers, warning if the transactional analysis stock in frontline inside the teenage brain hand falls below the minimum quantity, generating invoices, selection of suppliers based on Literature credit period, discounts given to inside brain the trader. Banduras Theory. As a Software Engineer, involved in frontline inside the teenage Coding, testing. Role : Software Engineer. Environment : PowerBuilder, SQL Server 6.0, Sybase 11.0, Erwin 2.0 (Case Tool), Microsoft Office 95. This project was done for the Bank of India. Women In Pre-Eighteenth Century. The system includes Maintenance of Loans, Provident Fund, Gratuity, Pension, NRW details to be given to its employees, Generating Half Yearly PF Slips, Automatic Calculation of PF based on number of years of service put in frontline and Basic salary. As a Software Engineer, involved in Coding, User Acceptance Testing and client support.

Was heavily involved in writing complex stored procedures. · Fourteen years experience as a programmer/analyst/consultant including seven years SQL Server database programming, design, and administration experience in the web and client-server environments with five years of specialization and accomplishments as a project leader and consultant. · Strong skills in building COM/MTS/COM+ objects for n-tier web applications. · Strong background in E-Commerce, insurance and Century Essay, financial industries. · Microsoft Certified Professional, SQL Server 7.0 Design/Implementation.

· Well-defined ability to lead and manage development projects. · Featured in Datamation magazine (August 1994 issue) of Indata project. SQL Server 7.0, Visual Basic 6.0, ActiveX, COM, MTS, COM+, ADO, XML, ASP, SOAP, Erwin 3.5, ColdFusion 4.5, HTML, VB Script, JavaScript, Access, MS Office automation, Crystal Reports 6.0, PowerBuilder 4.0, Sybase 10, HP Powerhouse, HP Turboimage, Ellipse, Windows NT 4.0, Windows 9x, Windows 2000. May 1985 SYRACUSE UNIVERSITY - Syracuse, New York. B.S. Management Information Systems, Minor: Mathematics. To Present PRINCIPAL ENGINEER. · Technical lead responsible for the teenage brain leading a team of pnf patterns 3 software engineers developing a web based workplace wellness system delivering content via Real Networks streaming video. The system utilizes ASP 3.0, Visual Basic COM+ components, SQL Server 7.0 and WebTrends log analyzer.

· Database architect for a system developed for frontline brain the largest credit union auto buying service. Responsible for database design, technical hardware recommendation, and performance tuning. To August 2000 SENIOR INTERNET DEVELOPER/SQL SPECIALIST. · Chief database designer and The Fashion Channel Essay, system architect of the teenage brain a new SQL Server database for Autobytel’s new web based dealer system. Used Erwin as the database-modeling tool. Developed an transactional analysis theories, object model consisting of the business logic, database access and user interface layers. Heavy emphasize on using XML/XSL and XML DOM. Led a group of 5 developers in frontline the teenage the project.

· Developed stored procedures and COM class libraries used as the ADO data access framework for the new dealer system. · Developed Visual basic COM/MTS components and transactional theories, ASP pages for frontline brain the international system. · Responsible for optimizing data base performance and stored procedures. Use variety of tools and techniques including SQL Server profiler, query plan analyzer, index tuning, transact SQL tuning, data partitioning, and database archiving. · Developed an leader-member, XML based application for frontline the affiliate program. Used XML DOM extensively in the application. · Maintained and developed ColdFusion pages dealing with database access. To August 1999 PROJECT LEAD/SYSTEM ARCHITECT (Consultant) · Executed all phases of the full cycle development (front end and back end) of a 3-tier Insurance underwriting, rating, policy management, and The Fashion Channel, invoicing system using Visual Basic 6.0, MS SQL Server 6.5/7.0, Crystal Reports 6.0, COM Objects, Erwin 3.0 and MS Office 97 automation (VBA). Inside The Teenage. Functioned as a DBA for the entire project. · Developed an banduras theory, Intranet based policy rating system using Visual Basic VBScript, COM, ASP, and SQL Server 7.0.

Responsible for all SQL Server database design, stored procedures, and front-end programming. · Developed a claims tracking and reporting system utilizing Visual Basic 6.0, SQL Server 6.5 and Microsoft Access 97. The Teenage Brain. · Functioned as a DBA in SQL Server 4.2 and pnf patterns patients, SQL Server 6.5 environments. To March 1999 SENIOR PROGRAMMER/ANALYST (Consultant) · Developed a Mortgage Pool Delivery system in a heterogeneous data environment utilizing SQL Server stored procedures, Oracle, MS Access, and inside, Visual Basic. The system replaced a manual system and manages all phases of the mortgage pool delivery to mortgage banking firms. · Provided enhancements to a mortgage trading system managing a portfolio of several billion dollars of financial instruments. For Stroke Patients. The enhancements included modifications to an existing Visual Basic system and frontline inside brain, SQL Server stored procedures, development of new screens, stored procedures and MS Access reports, development of a new error logging process and database performance tuning. · Enhanced and developed new modules of Century Essay a mortgage rate lock system using SQL Server 6.5, Visual Basic 5.0, Crystal Reports 6.0. To December 1998 PROJECT LEAD/SYSTEM ARCHITECT r(Consultant) · Developed several versions of a customer service claims reporting, premium audit and safety management system for one of the largest workers compensation insurance companies in the West Coast. Development tool consisted of inside the teenage brain Visual Basic 4.0, Crystal Reports 5.0, MS Word 6.0 and MS Access 95.

· Responsible for Y2K conversion of the banduras theory Customer Service system. to December 1995 PROJECT LEADER. · Supervised a team of frontline inside the teenage brain three programmers and a database administrator. · Supervised the requirements analysis, database modeling and design, systems design and development of transactional analysis theories a large insurance customer master and work management system installed in 40 client workstations. Development tools used included Sybase system 10, ERWIN 2.0, Powerbuilder 4.0, MS Word 6.0, MS Excel 5.0 and PVCS configuration management. · Led the development of a mail enabled Visual Basic application for users in remote sites E-mail electronic forms with data and the system generates reports and sends the data to a Sybase SQL Server. to September 1994 SENIOR Developer/CONTRACTOR.

· Developed Mail enabled Visual Basic 3.0 MAPI applications. The systems processed incoming e-mails from service vendors and automatically processed and entered the frontline brain data in Women Literature Essay a SQL Server database. to June 1994 SENIOR PROGRAMMER ANALYST. · Primary Designer and developer of a large 3-tier Windows based OLTP client server insurance underwriting system designed to process seventy million dollars of premium annually. The Teenage. The system was developed using SQL Windows 4.0, SQL Server 4.2, SQL Windows 2.0 and Ellipse 1.5. It was deployed in a LAN Manager network in Women in Pre-Eighteenth Century Literature Essay three cities across the US. · Executed database design, systems analysis, and development. · Developer of brain a Powerbuilder EIS policy information system designed to of dreams sigmund capture policy data, create follow-up diaries and generate automatic correspondence.

· Executed analysis, design, development and maintenance of several insurance applications in the HP 3000 MPEX, TurboImage, Powerhouse and PC based environments. to September 1986 PROGRAMMER ANALYST. · Developed database archival and the teenage, on-line medical phone pre-certification systems using COBOL and Powerhouse in HP3000 environment. Over 7 years of experience in the Information Technology industry. Project leader in e-commerce application development implementation support for a European giant in Electronic consumer products. Extensive use of VB (Visual Basic 6.0 Enterprise Edition), J2EE (Java 2 Enterprise Edition), VB Scripting, HTML, ASP, COM, DCOM, ADO, MTS, Active X and analysis theories, MS IIS (Microsoft Internet Information Server), JRun and JWS (Java Web Server) Web Servers for inside brain integration of the interpretation sigmund freud SQL Server, DB2 and Oracle databases. Hands on frontline the teenage brain experience on JBuilder, Net.Commerce, WebSphere and Site Server- Commerce Edition application tools to in Pre-Eighteenth Literature develop e-Commerce based applications. VB 6.0/5.0, Java2EE, VB Scripts, Windows2000 Advanced Server, Widows NT 4.0, SQL Server 7.0/6.5, Oracle 8i /7.3, HTML, ASP, Active X, DCOM, COM, MTS (Microsoft Transaction Server), MS IIS (Microsoft Internet Information Server), Site Server 3.0 Commerce Edition. From November 1999 to date PROJECT TITLE: Development of inside the teenage brain a Client/Server Application.

Web Server: IIS Web server 5.0 and JRun 3.0 as a plug in. DB Server: Clustered SQL 7.0 Databases. Connection : Via JDBC/ODBC Bridge. Comm. with Client: Through Servlets. Connection: The client works with an independent database.

The client’s connection to the backend is done via JDBC/ODBC Bridge. Each client is able to The Fashion Essay have a maximum number of 3 machines lying within the same LAN / WAN or Remote location. Database Synch.: The databases between each of the 3 machines can be synchronized in inside the teenage brain order that the latest database is available for the user to The Fashion Essay continue with. Frontline Brain. The synchronization is accomplished via Servlets running on the web server. Database Encryption: The client’s database is banduras theory encrypted through a public key and a private key. Third party software: JMF 2.1 (Java Media Framework) to frontline the teenage brain display Media Content within the analysis application, Document Converter to convert .doc files within the frontline brain application and JRun 3.0: Installed as a plug in for IIS Web Server to run Servlets.

Development Tool: JBuilder 3.5 Enterprise Edition. Deployment Tool: InstallShield Windows Installer 1.5. TITLE: Technical Consultant. RESPONSIBILITY: Team member in leader-member the Customer Requirement definition phase of the frontline inside project. Drafted Functional and Technical Specifications. Developed the Media Player content encryption streaming to Java client. Developed the Intelligent Learning Agent which uses user interaction to respond.

The completed product took 10 man years of analysis theories development, had 65 database tables and consisted of over a million lines of code. Used JDBC/ODBC bridge to the teenage brain connect to the backend. Development tool used was Jbuilder 3.5. The connection to the server was made through an Women in Pre-Eighteenth Literature Essay, HTTP request from the object to frontline inside the teenage server side servlets. July 1999 to November 1999. HW, DB LANGUAGE: AS/400, PC, OS/400, SQL Server 7.0, VB 6.0, Windows NT 4.0, Site Server 3.0 Commerce Edition, MTS, IIS, ASP, DCOM, Active X. DESCRIPTION: Deployment of international e-Commerce system. Analysis Theories. Designed, developed and implemented the front-end, backend and the middle-tyre. This contained 64 front-end thin clients and 24 middle tire objects. Inside The Teenage Brain. Handled connection pooling to the AS/400. Middle tyre objects pull data from JBA System21 ERP System and write back data for order processing.

Automated JBA System 21 Advance Order Entry up to order allocation to allow clients to place orders via Internet. Pnf Patterns Patients. Web enabled JBA System 21 Advance Pricing Matrix for clients to inquire prices against the quantity. Used DTS (Data Transformation Server) to brain replicate the online changes of pnf patterns for stroke patients selected files on the backend DB2 to SQL Server. Used ACE400 API to frontline the teenage connect to the back end DB2. Drafted Technical and exchange, Functional specification and the teenage, the Project Plan. TITLE: Project Leader. RESPONSIBILITY: Project handling. The Fashion Channel. Analysing. Frontline Inside. Designing. Programming.

March 1999 to Essay July 1999. HW, DB LANGUAGE: AS/400, PC, OS/400, SQL Server 7.0, VB 6.0, Windows NT 4.0, Site Server 3.0 Commerce Edition, MTS, IIS, ASP, Active X, DCOM. DESCRIPTION: Fully integrated e-Commerce System. Designed, developed and implemented the frontline front-end, backend and the middle-tyre. This contained 58 front-end thin clients and 23 middle tire objects. Handled connection pooling to the AS/400.

Middle tyre objects pull data from JBA System21 ERP System and exchange, writes the data back for order processing. Automated JBA System 21 Advance Order Entry to allow order allocation so that clients could place orders via Internet. Web enabled JBA System 21 Advance Pricing Matrix for clients to inquire prices against the teenage quantity. Drafted Technical and Functional specification and executed the Project Plan. TITLE: Project Leader. RESPONSIBILITY: Project handling. Analysing. Designing.

Programming. November 1998 to March 1999. PROJECT TITLE: SWASTIK. HW, DB LANGUAGE: PC, Windows NT 4.0, SQL Server 7.0, VB 6.0, Crystal Reports 6.0. DESCRIPTION: Merchandising System. Banduras Theory. This System handles Merchandising , Purchasing and Inventory for a garment industry. Drafted Technical, Functional specification and the teenage brain, created the of dreams Project Plan.

TITLE: Project Leader. RESPONSIBILITY: Project handling. Analysing. Designing. Programming. July 1998 to November 1998. PROJECT TITLE: Internet Bridge Phase II (Belgium) HW, DB LANGUAGE: AS/400, PC, OS/400, DB/2, SQL Server 7.0, VB 6.0, Windows NT 4.0, IIS, DCOM, Active X.

DESCRIPTION: Fully integrated e-Commerce System. This Driver contains 9 methods to pull data from the backend ERP System, JBA System 21 and to flush data to brain the Internet. All methods were used for inquires functions to transactional check customers credit limits, status of the orders placed, history of invoices and to the teenage brain retrieve the prices of the selected items. Connection to the interpretation of dreams freud the backend done via Client Access ODBC Driver. Drafted Technical and Functional specification and frontline, the Project Plan. TITLE: Project Leader. RESPONSIBILITY: Project handling. Analysing. Pnf Patterns. Designing. Frontline Inside The Teenage. Programming. January 1998 to leader-member July 1998.

PROJECT TITLE: Internet Bridge Phase I (Portugal) HW, DB LANGUAGE: AS/400, PC, OS/400, DB/2, SQL Server 6.5, VB 6.0, Windows NT 4.0, IIS, DCOM, Active X. DESCRIPTION: Driver to connect to AS/400 and the Internet. This Driver contains 7 methods to pull data from the ERP System JBA System 21 and to flush data to the Internet. All methods were used for “inquire” functions to check customers credit limits, status of the orders placed and frontline the teenage, history of invoices. Connection to the back-end done through Client Access ODBC Driver.

Drafted Technical and Functional specification and Women in Pre-Eighteenth Century, the Project Plan. TITLE: Project Leader. RESPONSIBILITY: Project handling. Analysing. Designing. Programming. August 1997 to December 1997 PROJECT TITLE: MJF. HW, DB LANGUAGE: PC, Windows NT 4.0, SQL Server 6.5, VB 6.0, Crystal Reports 6.0.

DESCRIPTION: Inventory Control System. Trouble shooting for existing systems developed in inside the teenage brain VB. Designed and Women in Pre-Eighteenth Century Literature Essay, developed the frontline brain Inventory Control system. Pnf Patterns For Stroke Patients. Used Apex True DB Grid and reports were generated with Crystal Reports, MS Word and frontline inside, MS Excel. TITLE: Systems Analyst Programmer. RESPONSIBILITY: Analysing. Designing. Programming. Trouble shooting. June 1997 to September 1997 PROJECT TITLE: *****************

HW, DB LANGUAGE: PC, Windows NT 4.0, Oracle 7.3, SQL Server 6.5, VB 5.0. DESCRIPTION: Report generating system for KPMG (U.K.) This application was developed for leader-member ad-hoc reports to the teenage brain allow high-level Management users to create and design their own style of reports. Used Printer Objects and Rich Text Formatting to print reports. TITLE: Senior Programmer. RESPONSIBILITY: Programming and Designing. September 1996 to June 1997. HW, DB LANGUAGE: PC, Windows NT 4.0, SQL Server 6.5, VB 5.0 , Crystal Reports.

DESCRIPTION: Financial Services. Banking System having more than 350,000 clients. Application was developed to leader-member exchange control the Savings Scheme and Reconciliation System. This was developed in a three-tire architecture. TITLE: Senior Programmer. RESPONSIBILITY: Programming, Trouble shooting, Customer mgmt.

February 1996 to September 1996. PROJECT TITLE: Medco. LANGUAGE, HW DB: Visual Basic 5.0/4.0, Crystal Reports, PC, Windows NT 4.0, MS Access. DESCRIPTION: Medical Information System. Application was developed to computerized patient’s history information to help surgeons to frontline inside the teenage brain identify the patients background, diagnosis and the treatments given. RESPONSIBILITY: Project Management, Design, Programming, Trouble shooting, Customer mgmt. July 1995 to Century Literature January 1996. PROJECT TITLE: CNA. LANGUAGE, HW DB: Visual Basic 4.0, Crystal Reports, PC, Windows, MS Access. DESCRIPTION: Inventory Control System for a garment manufacturing company. Frontline The Teenage. Application was developed to centralize the inventory data in head office and to keep control of the theories inventory of their four braches island wide.

Data was exported and imported through a text file among the branches to frontline brain be uploaded to transactional their systems automatically. RESPONSIBILITY: Project Management, Design, Programming. January 1995 to June 1995. PROJECT TITLE: Library Management System. LANGUAGE, HW DB: Visual Basic 4.0, MS Word, PC, Windows, MS Access. DESCRIPTION: Application was developed to inside brain computerize the the interpretation of dreams member information. This allows the library to generate reports of the frontline inside the teenage pending books by date, Identify the books not having enough stock, generate list of books having the highest demand, list of the leader-member books has to be purchased, etc. Book-Matrix was introduced to frontline inside this System to identify the location of existing books. RESPONSIBILITY: Project Management, Design and Programming. October 1993 to December 1994. -Worked on Maintenance Service contract with clients.

-Worked on system designing and documentation of the interpretation freud client’s existing manual systems. Inside The Teenage. Designed ER diagrams, System flow charts, Data Flow Diagrams, CRD (Customer Requirement Definitions), Functional Specifications, etc. -Worked as an leader-member exchange, instructor (Part time) in NIBM (National Institute of Business management - Sri Lanka). Looking for challenging opportunities in designing and frontline brain, developing applications using technologies like XML, ASP, VB, SQL Server, Oracle and COM+. I am a motivated self-starter and a self-learner. I have a H1B and will need a transfer for the visa. · An experienced Application Design Development Professional with around 5 Years of experience Defining Business Requirements and transactional analysis, Developing Appropriate Solutions, especially those handling Complex Logic. · Possess extensive experience in Designing Developing Web/Client Server (n-tier) Applications using ASP, VB, COM (Microsoft Transaction Server) COM+ services, and SQL-Server/Oracle as database. Inside Brain. Having moderate experience using XML. Technical Skills/Experience Specifics. Life CycleSkills · Carried out Systems Analysis and Design, prepared technical specifications, which included Data Flow Diagrams, System Flow Charts and Entity Relationship Maps using case tool.

Participated in the implementation of applications. · Experience in reverse engineering of systems that formed a part of the banduras theory ERP system. · Designed and developed Components to frontline the teenage brain work on for stroke patients Microsoft Transaction Server (MTS) on inside Windows NT 4.0 and COM+ services on Windows 2000. · Designing and developing Web based intranet applications. · ASP/Visual InterDev 6.0.

· Writing ActiveX Controls For Web Pages. · Visual Basic 6.0. · C (academic level) · Field Test Information System (FTIS) · AllClear Evaluation and Automation. · Master Production Scheduling System. · Analysis of the system that formed a part of ERP. · Imports Order Processing System. · Exports Order Processing System. · Candidate Profiles Database System. · Patients Database System. · Financial Accounting System. · Corporate Office Training Records System.

Education, Training and Certifications. · MCM (Master of Computer Management) University of Pune (India) · B.Sc. (Bachelors in Science (Electronics)) University of Pune (India) Part of a Seven-member team to develop the catalog system for transactional analysis theories capturing normalized data from inside the teenage brain, different catalogs for industrial parts from the manufacturers and suppliers. Scope: To build a catalog database by capturing data from as many sources (manufacturers and suppliers) as possible. Design and develop user-friendly interface for of dreams sigmund buyers and suppliers/manufacturers.

The system also provided information about brain cross-references, associated parts, substitute parts, mating parts etc. Tools: ASP/Visual InterDev 6.0, Visual Basic 6.0, XML, JavaScript, ActiveX, Oracle 8 I. · Designing and developing COM components (Active-X DLL) in VB for various modules deploying it in COM+ · Developing ASP scripts for various pages in MS Visual Interdev. · Developing web ActiveX controls to implement complex screen design and data handling. · Backend data handling using XML for The Fashion Channel Essay the web ActiveX controls. · Developed intelligent web catalog structure.

· Developing Java scripts for the teenage brain client side validations. · Testing and pnf patterns, debugging the inside the teenage site. 8 Months Project: Part of a two-member team to develop the system for Mechanical Testing division of the company. Scope: Develop an Intranet site for Mechanical Testing Division for the purpose of automating test-scheduling procedures. This system enabled the user to leader-member view the status of frontline the teenage various tests along with the stand details, upcoming samples and test history. Tools: ASP/Visual InterDev 6.0,SQL Server 7.0 and. · Responsible for development, testing and implementation of the system. · Responsible for Women Literature Essay developing COM objects over inside MTS.

Field Test Information System. 4 months Project: Part of a three-member team to develop the system for Mechanical Testing division of the company. Scope: Develop an leader-member exchange, Intranet site for Mechanical Testing Division to process and frontline inside, display the field test data. This data was maintained in a database having a flexible structure. Tools: ASP/Visual InterDev 6.0,SQL Server 7.0. · Responsible for the development and testing of the system. Allclear Evaluation and Automation. 6 weeks Project:

This project involved evaluating the All Clear Product developed by the SPSS group and leader-member, then further automate it to satisfy the client requirement. Scope: This assignment involved interaction with the technical team members of the SPSS group. OLE Automation was was done using the AllClear object to satisfy the frontline inside user requirement. Tools: Visual Basic 6.0, AllClear Object. · Responsible for exchange the evaluation of the AllClear Product and implementing the OLE Automation of the AllClear object with Visual Basic. Master Production Scheduling System (Multi-User)

5 months Project: Part of two-member. Inside The Teenage Brain. Involved in the development and implementation of the of dreams sigmund freud system. Scope: The scope of the system was restricted to the teenage brain the Production department having branches at three different locations. Tools: Win 95/VB 6.0/Ms-Access97. · Generate a production plan taking into consideration the Forecast, stock, WIP, pending orders etc. · Developed system was a decision support system which allowed the Century Essay manager to inside the teenage view the impact of the proposed Production Schedule on transactional analysis the projected inventory, projected “Available to Promise stock” and capacity utilization in graphical form. Analysis and Design – Part of frontline ERP system. 9 months Project: Part of a team of three to re-engineer the existing system which formed a part of the ERP system.

Scope: The system was designed for MS Windows 95, Novell NetWare set up. Tools: Visual Basic 6.0, Oracle 6.0 · The scope of the system was restricted to analysis, design and preparation of functional specifications. · It involved re-engineering the existing systems. Various departments involved were Sales, Central pigments testing laboratory, Raw materials and finished materials department. · Responsible for preparation of functional specifications, which included Data flow diagrams, System flow charts, Entity relationship maps and Data dictionary. Imports Order Processing System. 11 months Project: Part of a team of freud four to prepare functional specifications and develop the frontline the teenage system.

Scope: Over 25 reports and sigmund freud, some MIS reports. Tools: Visual Basic 5.0 and Access. · Responsible for preparation of frontline the teenage functional specifications. · Developed user interface and certain MIS reports. · Responsible for the testing and the implementation of the system. Exports Order Processing System. 9 months Project:

Part of a team of four to prepare functional specifications and develop the system. Scope: Over 20 Exports documents which included customs and excise standard format documents. Over 40 reports and pnf patterns, some MIS reports. Tools: Visual Basic 5.0 and Access. · Responsible for preparation of functional specifications. · Responsible for development of the inside system preparing part of the pre-shipment. documents and post-shipment documents like Order acceptance, Invoice, Forwarding instructions, Shipping Bill, Packing List, Certificate of Origin, Marine Insurance Certificate etc.

· Responsible for the testing and transactional theories, the implementation of the system. Candidate Profile Database System. 4 months Project: Part of a team of two to design and frontline inside, develop the the interpretation of dreams system. Scope: The system provided online information of the requested candidates. Tools: windows 3.1,Visual Basic 5.0 and frontline inside brain, Access.

· Responsible for development of the system. · Responsible for the development of a query module that enabled the the interpretation of dreams sigmund freud user to the teenage brain build queries dynamically and retrieve the banduras theory data of suitable candidates. Patients Database System. 7 months Project: Part of a team of two to design and develop the system for an ophthalmologist. Scope: The system generated the entire case paper of the frontline inside the teenage patient. The Interpretation Sigmund Freud. It also generated the prescription of specs and frontline the teenage, the prescription of medicines for pnf patterns patients a patient. Tools: Visual Basic 3.0 and frontline brain, Access.

· Responsible for preparation of Channel Essay functional specifications. · Responsible for frontline the development of the system. · Responsible for the testing and the implementation of the system. Financial Accounting System. 8 months Project: Part of a team of three to the interpretation sigmund freud develop the system for a construction company . Scope: The system generated various ledgers, Trial Balance, Balance sheet, Profit and loss statement and various MIS reports. Tools: FoxPro 2.6 and windows 3.1. · Responsible for the development of the report module. · Responsible for the testing and the implementation of the system.

Corporate Office Training Records System. 8 months Project: This project was developed for the HR department of frontline inside a company as a part of the academic curriculum. Scope: It generated training needs and training schedules for various employees periodically. Tools: Oracle 6.0, SQLForms and SQLPlus. · Responsible for the design, development and implementation of the system. Experience in design, development and analysis, implementation of frontline inside web based applications as well as Business applications using ASP, Front Page, Visual Interdev, MSD, COM, VB Script, JAVA Script, MS Access, ActiveX, Visual Basic 5.0/6.0, MTS, IIS, OLE, MS SQL Server 6.5, ActiveX Data Objects, ODBC, Crystal Reports on Century Literature Windows 98/ NT. SKILLS LANGUAGES SCRIPTS.

Visual Basic 5.0/6.0, Java Script, VB Script, C++, HTML, DHTML. DATA BASE/ BACK END. SQL Server 6.5, Oracle 8.0, MS Access, Sybase. Active Server Pages (ASP), Visual Intedev 6.0, MSD, Site Server; Commerce Server, MicroSoft Transaction Server(MTS), IIS, Front Page 97/ 98. ActiveX Data Objects (ADO), ODBC, Visual Source safe 5.0, WIN 32, OLE, Crystal Reports 6.0, Data Report designer, COM, RDO. Windows95/ 98,Windows NT 4.0, MS DOS,UNIX,LINUX,X Windows. 1. PREVIEW SYSTEMS. Duration Dec 2000 – Present.

Environment Crystal Reports, ASP, VB, MSSQL Server, Oracle, Windows NT. Project Description: Preview Systems develops and markets an e-commerce infrastructure solution that enables networks for electronic distribution and licensing of digital goods. Preview's Ziplock platform addresses copyrights and compensation in inside popular distribution model and leader-member, powers secure delivery of Music and Video over Peer-To-Peer Networks. Virtual packaging technology expands the ability to inside brain cross-market products. 1) Developing Crystal reports for their ziplock database. 2) Development of user interface web pages in banduras theory ASP using HTML, VB Script and Java script. 3) Crystal Reports, which include both text and inside, graphics of their sales and market analysis reporting of transactional theories most popular products, quick sales summary, merchant offers, refunds and reselling are called through the inside brain web interface in the ASP pages. 4) Support for the interpretation freud their zip installer software. Duration April 2000 – Nov 2000.

Environment Windows NT, VB, ASP, MTS, COM, MSSQL Server, Crystal Reports, VB Script Java Script. Project Description: EmployeeLife combines benefits expertise with comprehensive Internet business services that enables employers to collaborate with brokers, consultants and insurers to design, purchase and administer employee benefits. The project ecampus provides timely and accurate information and processing of frontline inside all the transactions involved in transactional analysis administering benefits of the company employees. This project also delivers exceptional benefits services to the employees without the the teenage burden on the organization’s internal resources and analysis theories, manages all the products like medical, dental, vision, spouse and child insurance, supplementary life and more other benefits of the employees. 1) Development of inside user interface web pages in ASP using HTML, Java script and exchange, VB Script. 2) Created Reports using Crystal Reports and frontline, called through the web interface in leader-member the ASP pages. 3) Registering ActiveX components in MTS. 4) Setting of Web Page Coding standards, setting of naming standards, Code Walkthroughs, troubleshoots the brain system. 5) Separate COM objects were developed for site to keep track of the user and eliminated session object. 6) The site security features are taken care from the front end.

Also added new enhancements such as Approval Reports and annual enrollment. Duration Jan 2000 to April 2000. Environment MS Front Page 98/2000, Visual Interdev, Microsoft IIS 4.0, Microsoft Internet Explorer 4.0 / 5.0, ASP, Netscape Navigator, VB Script, Java Script, HTML, ADO, MS SQL Server 6.5,MS Access. This site is banduras theory developed as a training site for the Delegates of the frontline Frost Sullivan Organization. Any Delegate (Authorized person from an organization) who is exchange recognized by Frost Sullivan can book training courses for participants through his organization. Frontline The Teenage Brain. The courses can be booked online, order for books by of dreams sigmund freud the speakers and can download brochures, which are in pdf format. Frontline The Teenage. The site can be regularly updated through the Admin pages, which will be done through F S from The Fashion Channel Essay, various locations in the world. Responsibilities include Development of ASP pages using HTML with VB and Java scripts in frontline inside brain the Front Page Editor 2000, Visual Interdev 6.0 environment. Data base connections and objects with ADO, Web page design and Implementation for Admin and banduras theory, Client Pages with ODBC connection through DSN for MS Access and further implementation of MS SQL Server 6.5.

Duration Nov 1999 to the teenage Dec 1999. Environment MS Front Page 98, Windows 98 / NT 4.0, MSD, Microsoft IIS 4.0, Microsoft Internet Explorer 4.0 / 5.0, ASP, Netscape Navigator 4.06, VB and the interpretation of dreams sigmund, Java Script, HTML, ADO, MS SQL Server 6.5. Trivant Technologies is one of the leading computer selling companies in USA, This site is also developed for the teenage the purpose of analysis selling Configured PCs, Custom build PCs and Accessories on the web. In Custom build PC, client can customize his PC, and the cost for inside the teenage brain that PC will be calculated on the fly. All the products can be purchased in the same shopping cart. Theories. Billing is frontline the teenage done through online credit transaction and checkout process can be completed with in one step for the members if the merchant wishes. Every purchase had been given some points, which can be used for exchange discounts on the same checkout or can store these points if he is member for the next purchase. My Responsibilities include Development of ASP pages for the User interface as well as Admin side. Data base connections and ADO objects using Visual Basic script for the server side Data Base transactions and java script for the client side validations as well as for displaying members details on the browser.

Frontpage tools were used for frontline inside the application development and template making. The site can be available on the URL: www.trivant.com and www.libaz.com/default_.asp. Duration July 1999 to Oct 1999. Environment MS Front Page 98, Visual Interdev, Windows 98 / NT 4.0, MSD, Microsoft IIS 4.0, Microsoft Internet Explorer 4.0 / 5.0, ASP, Netscape Navigator, VB Script, Java Script, HTML, ADO, MS SQL Server 6.5. E-Shop is developed as shopping site in the part of E-Commerce. The Interpretation Freud. It consists of brain Admin pages for the Merchant and Client pages for transactional analysis the customers. Membership registration and Login pages, Wish list, Address book, Account maintenance Search the site for frontline inside brain his required products, Shopping Cart features are implemented for the Clients.

Both members and nonmembers can shop on the site. URL: www.libaz.com. My Responsibilities include Development of ASP pages using HTML with VB and Java scripts in the Front Page Editor 98, Visual Interdev 6.0 environment. Data base connections and objects with ADO, Web page design and Implementation for Admin and Client Pages with ODBC connection through DSN for leader-member exchange MS Access and further implementation of MS SQL Server 6.5. Front page tools were used for the application development and template making. Duration March 1999 to June 1999.

Environment Visual Basic 6.0, Oracle 8.0, Crystal Reports 6.0, Visual Interdev 6.0, Data Report designer, ADO. S/w was developing for depot of telecommunications, Sangli. It involves design implementation both at client server sites. It was development for the purpose of frontline inside brain viewing status of the current projects, which are undergoing at various locations under a plan. This project is The Fashion Channel Essay enhanced with multi-user facilities and was developed using Visual Basic 6.0 as Front End and the teenage brain, Oracle 8.0 as Central database. Microsoft Tools were used for application development and exchange, Presentation. My Responsibilities included Design and Development of Front End User Interface Design and frontline the teenage, Implementation of Data base Objects, Creating Reports using Crystal reports, Printer Object, Data Report Designer, Setting of Visual Basic Coding Standards, Code Walkthroughs, troubleshooting the system and adding new enhancements. Duration Jan 1999 to exchange Mar 1999. Environment MS Front Page 98, Visual Interdev, MSD, Windows 98 / NT 4.0, Microsoft I E 4.0, ASP, Netscape Navigator, VB Script, Java Script, HTML, ADO, MS Access. Asian Sky Shop is also the Shopping site. The Teenage. It consists of leader-member Membership and inside brain, Login pages.

Both members and nonmembers can shop on the site. Members can avail some special features such as Date Reminder services, Address book, His Account maintenance facilities such as changing password, Email address and many more along with the banduras theory special discounts offered from Asian Sky Shop. Purchasing, invoicing and mailing system has done online. My Responsibilities includes Development of the teenage HTML and for stroke patients, ASP pages. Scripting is frontline inside done through VB and The Fashion, Java in the Front Page Editor 98, Visual Interdev 6.0 environment. Inside. Data Base connection with ADO, Web pages designed for Channel Essay both Client and the teenage brain, Administration. Micro Soft Script Debugger and other Front page tools were used for the application development. Duration Nov 1998 to Sep 1999. Environment MS Front Page 95, Windows 95 / NT 4.0, ASP, Netscape Navigator, VB Script, Java Script, HTML, MS Access. Zee Premiere is the site of Zee television for the Zee Premiere magazine, one of the leader-member exchange leading Cine magazines. The site consists of both static and dynamic web pages.

Media player and sound tracking systems are included in the site for the real play of songs and music. Songs ratings are implemented though Database driven ASP pages along with contests and Games features. My Responsibilities include design and implementation of ASP pages for inside the teenage brain the Home and the subsequent pages using Front Page 95. Banduras Theory. Frams are included in the sites for frontline easy navigation to the visitor. VB Scripting is done for Data base connectivity and Java Script is for stroke used for the client side validation at the time of registration. Duration May 1997 to October 1998. Environment MS Front Page 95, Windows 95 / NT 4.0,IE 4.0, ASP, Netscape Navigator, VB Script, Java Script, HTML, MS Access. Zee Television site consists of information about daily, weekly programs of Zee telecast through television.

The site also consists of daily news uploaded from allover the world through news admin pages. Inside The Teenage. Opinion polls and other such features are included on the site. My Responsibilities included Development of ASP pages for the News updates and administrative pages design and implementation. Opinion poll features were enhanced through database and updated results were displayed to the visitor. Hit counters, search engines were included on the site. 10. PAYROLL MANAGEMENT. Duration Jan 1997 to exchange March 1997. Environment Visual Basic 5.0(ActiveX), Windows 95 / NT, SQL Server 6.5, Crystal Reports 4.5, visual source safe 5.0, Remote Data Objects (RDO) Payroll management handles the salary pay details to frontline inside brain the staff of the factory.

It consists of Front End user interface screens for Essay handling the master details such as new employee, department, leave and other details and also transaction details. The soft ware is developed as per frontline inside, the rules and regulations laid by transactional analysis management. The Teenage. Some of the Channel Essay contents in the software are standardized. My Responsibilities included Process flow Design and Development of both Client and server side systems. Implementation of the teenage brain Remote Data Objects, Crystal reports design, Visual Basic Standards, Report Graphs and Conducting Training for analysis theories client. I have also worked on the following projects as part of my educational requirements using C++ on UNIX - Share Accounting System, Design of High pressure steam piping system, and Inventory control system using MS Access. Bachelor of frontline inside the teenage Engineering. Utilize my computer programming skills, project management and Relational Database experience to increase others productivity, performance and product reliability.

Programmer / Analyst (VB/SQL/Cold Fusion) , 4/99 to Current. International Development. Required travel to Australia for development and deployment of banduras theory n-tier application using ASP, VB, VBScript, JavaScript, SQL 7.0 and XML. Design Custom ActiveX controls as a primary mechanism for data mapping. Design Custom ActiveX control for frontline inside the teenage Uploading of for stroke web sites from the teenage brain, development to production. Design ActiveX objects for n-tier architecture. Exchange. VB6.0 / SQL 7.0 Cold fusion 4.5. Design, Develop and Normalize SQL 7.0 data structure for multiple data providers. Design and inside, program Cold Fusion 4.0 Internet Financial application Web Pages. GE / Lending Tree. Assist in design and n-tier architecture of over 320 active web sites consisting of site development data integration/management SQL 6.5.A Database upgraded to SQL 7.0.

VB Programmer / Analyst , 4/99 to Channel 7/99. Conduct Enhancement and Functional Specification analysis for custom client software. Participate in integrating Project Management software. Both Design and Scope. Conduct Enhancement Testing. Enhance SQL Stored Procedures. VB Programmer / Analyst , Information Technology, 2/98 to 4/99.

Develop/Program Notification Application , MAPI / TAPI / VB6.0 / ADO / SQL 6.5. Develop/Program ACall Detail ReportA (two tier), Word / Excel / VB6.0 / ADO / SQL 6.5. Develop/Program Virtual Advantage Pager Notification software development (two tier) using Visual Basic 5.0 (Enterprise) / NT 4.0 / RDO / SQL 6.5. Project upgraded to VB6.0 / ADO / SQL 6.5. Develop/Program AVirtual Advantage Fax On Demand software development (two tier), using Visual Basic 5.0 (Enterprise) / Win NT 4.0/ RDO / SQL 6.5. Project upgraded to VB6.0 / ADO / SQL 6.5. Develop/Program Virtual Sponsor (Voice telephony Active X software development) (two tier) using Visual Basic 5.0 (Enterprise) /Win NT 4.0 / RDO / SQL 6.5.

Upgraded to VB6.0 / ADO / SQL 6.5. Project Manager Earnware Professional Contact Database management software (Beta). Internet Web design and implementation for online support and user help. Network installation, Configuration and Management. Logistics Planner , After Market Operations, 5/97 to 2/98. Developed Visual Basic 5.0 / Access 97 database and GUI to track /coordinate worldwide activity. Developed Visual Basic 5.0 / Access 97 database and GUI to issue authorization for return materials. Represent Logistics Department interests in frontline inside the teenage all Core Team activity as related to banduras theory Field Change Orders (FCO), (EMB) and Manufacturing Spares weekly review. Automation Assistant; 5/95 to 4/97. Developed Access 95 / Fox Pro / Visual Basic 4.0 database capable of tracking the training of more than 1100 military personnel throughout the Military Training Network.

A Developed Form Tool Gold / Access 95 / Fox Pro Database to automate process and procedures for the production of Basic Life Support certification including the compilation of data required for the teenage quarterly and annual reports. Developed Access 95 GUI with the Standard Personnel Management System (DBIV) to track and coordinate individual / global training. Established policy and the interpretation of dreams freud, procedures for implementing and coordinating the local area network and Access 95 interface for use by frontline the teenage the outlying branch medical clinics. Conducted off site inspection / technical assist visits to support changing criteria as mandated. Supervisor, Customer Service Telephone Walk-in;7/90 to The Fashion Essay 03/95. Supervised twelve (12) staff personnel. A Reduced accounts pending resolution by 90% in twelve months. Implemented computerized monitoring of frontline inside the teenage account resolution (future files). Developed department training manual. A Conducted continuous quality (TQL) improvement reviews. A Prepared annual budget (staffing and equipment) to ensure they met patients and corporate needs.

University of Phoenix; 1601 Kapiolani Blvd. Banduras Theory. St. 1201; Honolulu, HI 96813. Completed: 6 Semester. HoursMajor: Information Systems. Degree: N/A (GPA 3.8)

Microsoft Professional Developers Summit (Visual Studio 6.0, Visual Modeler, SQL 7.0) Microsoft SQL 6.5 / 7.0. Visual Basic Insiders Technical Summit (VB 6.0 - Black Belt track) Microsoft Mastering Visual Basic 6.0 (Desktop Application Development) Microsoft Access 97 (Advanced) Visual Basic 5.0 (RDO) / 6.0 (ADO / RDO) Visual Voice 4.0 / Fax 2.3.

Active Server Pages. Microsoft Access 97/95. Visual Basic Application (VBA) SQL 6.5 / 7.0 / 2000. Oracle 8i (Light experience) Microsoft Developers Network.

Microsoft Independent Software Vendor Program. Microsoft Windows 2000 Advanced Server (Beta 3 Release)

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Xcode 4 ios: Displaying Notification Messages. Use the powerful Xcode 4 suite of tools to build applications for the iPhone and iPad from inside the teenage brain scratch. (For more resources on iOS, see here.) The iPhone provides developers with many ways in Women in Pre-Eighteenth Century which they can add informative messages to their applications to alert the user. Brain! We will be looking at the various types of notification methods, ranging from alerts, activity indicators, audio sounds, and vibrations. Exploring the notification methods. The applications on the iPhone are user-centric, meaning that they don't operate without a user interface and Women Essay, don't perform any background operations. These types of applications enable users to work with data, play games, or communicate with other users. Despite these, at some point an frontline the teenage, application will need to communicate with the user. This can be as simple as a warning message, or providing feedback or even asking the user to provide some information. The iPhone and Cocoa-Touch use three special methods to gain your attention and are explained below:

This class creates a simple modal alert window that presents the user with a message and a few options. Modal elements require the user to interact with them before they can proceed. These types of elements are displayed (layered) on top of other windows and patients, block the underlying objects until the user responds to one of the actions presented. These types of frontline inside, classes are similar to the UIAlertView class, except that they can be associated with a given view, tab bar, or toolbar and become animated when it appears on Essay the screen. Action Sheets do not have an associated message property; they contain a single title property. System Sound Services. This enables playback and vibration and supports various file formats ( CAF , AIF , and WAV Files) and makes use of the AudioToolBox framework.

There is no doubt that you will need to incorporate alerts into your applications. These can be very useful to frontline the teenage brain, inform the user of when the Women Century Literature application is running, and can be a simple message such as memory running low, or that an application or internal error has occurred. Frontline! We can notify the user in a number of ways using the UIAlertView class, and it can be used to display a simple modal message or gather information from the user. Time for action creating the GetUsersAttention application. Before we can proceed with creating our GetUsersAttention application, we must first launch the Xcode development environment. Select the View-based application template from the project template dialog box. Ensure that you have selected iPhone from under the Device Family dropdown, as the The Fashion Essay type of view to create. Inside The Teenage Brain! Next, you will need to provide a name for transactional analysis theories your project. Enter GetUsersAttention and then choose a location where you would like to save the project.

Once your project has been created, you will be presented with the Xcode interface, along with the project files that the template created for inside brain you within the Project Navigator Window. In this section, we looked at the steps involved in creating a View-based application for our GetUsersAttention application. Leader-member! In the next section, we will take a look at the teenage how we can add the AudioToolbox Framework into our project to incorporate sound. Time for action adding the AudioToolbox Framework to leader-member, our application. Now that we have created our project, we need to the teenage brain, add the AudioToolbox Framework to our project. This is an important framework which will provide us the ability to leader-member exchange, play sound and vibrate the phone. To add the new frameworks or additional frameworks into your project, select the Project Navigator Group, and the teenage, then follow these simple steps as outlined below: Select your Project within the pnf patterns Project Navigator Window. Then select your project target from under the TARGETS group. Select the Build Phases tab.

Expand the frontline the teenage Link Library with Libraries disclosure triangle. Then finally, use the + button to add the library that you want to add; if you want to remove a framework, highlight it from the group and click on transactional theories the - button. You can also search for the framework if you can't find it in the list shown. If you are still confused on how to go about adding these frameworks, refer to the following image, which highlights what parts you need to select ( highlighted by inside a red rectangle ): (Move the mouse over the image to enlarge.) In the Century Literature above section, we looked at how we are able to add frameworks to our application.

We looked at the differences between the MediaPlayer and AudioToolbox frameworks, and the limitations of the two. Adding frameworks to your application allows you to extend your application and utilise those features in your application to avoid reinventing the wheel. When you add frameworks to your application, the frontline the teenage system loads them into memory as needed and shares the one copy of the resource among all applications whenever possible. Now that we have added the AudioToolbox.framework to our project, our next step is to start creating our user interface. In the next section, we will be taking a look at how we start to build our user interface and create events. User interfaces provide a great way to communicate with the user in order to either obtain information or to display notifications.

A good interface is one that provides a good consistent flow throughout your application as you navigate from screen to screen. Banduras Theory! This involves considering the brain screen size of your view. In the next section, we look at how to add some controls to our view to the interpretation of dreams sigmund freud, build our interface. To obtain further information about what constitutes a good user interface, Apple provides these iOS Human Interface Guidelines which can be obtained at frontline brain the following location: http://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/MobileHIG.pdf. Time for action adding controls to our View. We will be adding five button ( UIButton ) controls which will be handling our actions to display alerts and Action Sheets, playing sounds, and vibrating the iPhone. From the Object Library, select and leader-member, drag a (UIButton) Round Rect Button control onto frontline inside, our view.

Modify the Object Attributes of the Women in Pre-Eighteenth Essay Round Rect Button control and frontline inside the teenage brain, set its title to read Show Activity Indicator. The Interpretation Of Dreams Freud! From the Object Library, select and drag a (UIButton) Round Rect Button control onto our view. Inside The Teenage Brain! Modify the Object Attributes of the patients Round Rect Button control and set its title to inside the teenage brain, read Display Alert Dialog. From the Object Library, select and drag a (UIButton) Round Rect Button control onto our view. Modify the Object Attributes of the Round Rect Button control and set its title to read Display Action Sheet.

From the Object Library, select and drag a (UIButton) Round Rect Button control onto our view. Modify the Object Attributes of the Round Rect Button control and pnf patterns for stroke patients, set its title to read Play Alert Sound. From the Object Library, select and drag a (UIButton) Round Rect Button control onto frontline inside, our view. Leader-member! Modify the Object Attributes of the Round Rect Button control and set its title to read Vibrate iPhone. If you have followed everything correctly, your view should look something like the frontline inside following screenshot. If it doesn't look quite the same, feel free to adjust yours: In the above section, we looked at patients how we are able to use the frontline inside Object Library to add controls to sigmund freud, our view and customize their properties in order to build our user interface. In the next section, we will take a look at how to create events to respond to button events. Now that we have created our user interface, we need to create the events that will respond when we click on each of the buttons.

We first need to the teenage, create an of dreams, instance of our UIAlertView class, called baseAlert , which will be used by our Show Activity indicator event and will be used to dismiss the activity after a period of time has lapsed. Open the GetUsersAttentionViewController.h interface file and add the following highlighted code as shown in the code snippet below: We could have declared this within our GetUsersAttentionViewController.m implementation file, but I prefer to declare it in this class as it can be referenced throughout your application. You will notice from the code snippet above that we have made reference to inside brain, two delegate protocols within our GetUsersAttentionViewController.h interface file; this enables us to capture and respond to the button event presses used by our Action Sheet and Alert Views. This will become apparent when we start adding the code events for our Alert Views and Action Sheets. (For more resources on iOS, see here.) Time for action implementing the Show Activity Indicator method. When you are performing tasks which are taking a period of time, you will want to banduras theory, provide the user with some form of notification. For tasks for which we are not sure how long it will take, we can use the UIActivityIndicatorView class, which provides us with and is represented as an animated spinner graphic. The default size of the Activity indicator is a 21-pixel square, but can be changed to frontline inside, 36-pixels by The Fashion using the UIActivityIndicatorViewStyleWhiteLarge style. In this section, we will look at how to go about implementing this class, combined with the UIAlertView control:

Open the GetUsersAttentionViewController.m implementation file. In the action event which you created for the Show Activity Indicator button, add the frontline the teenage brain following code: Next, we need to create an event to dismiss the progress indicator. Transactional Analysis! Create the following showProgressDismiss event and add the following code: In the above section, we looked at how we can use the inside the teenage brain UIAlertView alert class and the UIActivityIndicatorView classes to provide the Channel Essay ability to perform animation within our view. We also took a look at using the startAnimating method to inside brain, start animating our activity indicator. Next, we declared and pnf patterns patients, instantiated an instance of frontline the teenage brain, our UIAlertView dialog and then declared and instantiated an instance of the UIActivityIndicator class and banduras theory, positioned this to be centred within our alert dialog.

We then made a call to the startAnimating method, which will display the activity indicator and cause the activity indicator graphic to start animating within our alert window. After we have added this to our alert window view, we then need to frontline inside the teenage, release our activityindicator object once it has been added to the alert view, and then set up a delay to dismiss our activity view after a period of three seconds has lapsed, by calling the Channel Essay showProgressDismiss method. You can call the stopAnimating method to stop the activity view from animating, but you will need to remember to set the hideWhenStopped property if you want to permanently hide the frontline the teenage activity view. Finally we created our showProgressDismiss method to dismiss the activity indicator after a number of specified seconds lapsed by our showProgress event when the number of specified seconds has lapsed within the afterDelay property. When using alert dialogs that don't contain any buttons, these don't properly call back to the delegate and therefore don't auto-dismiss correctly, as we have seen in our example, so we need to manually call the dismissWithClickedButtonIndex:animated: method which will close our alert dialog and stop our activity view from animating. Have a go hero adding a second activity indicator. Now that you have a good working knowledge of how to go about creating activity indicators and using these within your application, the task will be to add a secondary activity indicator.

This will need to display a message after the pnf patterns downloading updates message stating that the updates are being finalized: You will need to the teenage brain, create another instance of the activity indicator. Next, you will need to add the activity indicator to the base class view. Finally, set up a delay and create a new method to dismiss the exchange activity indicator after a delay of five seconds has passed. Once you have that working, you will have mastered how to create an application that contains more than one form of notification to grab the frontline user's attention. Exchange! This lets the user know that updates are being finalized. Time for action implementing the Display Alert Dialog method. Our next step is to the teenage, implement our displayAlertDialog method. This method will be responsible for displaying an alert message to the user when the Display Alert Dialog is pressed.

The user will be able to sigmund freud, respond to the buttons displayed, which will dismiss the dialog: Open the GetUsersAttentionViewController.m implementation file. In the action event which you created for the Display Alert Dialog button, add the frontline the teenage following code: In the above section, we looked at how we can use the UIAlertView alert class to display a series of banduras theory, buttons and display a message based on inside the teenage brain the button pressed. We started by declaring and instantiating an leader-member exchange, instance of the UIAlertView class with a variable dialog . We then initialise our alert view to display the required buttons which we would like to have displayed and then display the dialog and release the memory used. You will notice when we declared our UIAlertView class, it comprised of a number of parameters that are associated with this control.

These are explained below: Initializes the frontline brain view and sets the title that will be displayed at the top of the alert dialog box. This property sets the string that will appear within the content area of the alert dialog box. Contains the object that will serve as the delegate to the alert. If this is set to nil , then no actions will be performed when the user dismisses the alert. This sets the string shown in the default button for the alert. Adds additional buttons to Channel, the sheet that are delimited by commas as shown:

otherButtonTitles:@Out to Lunch,@Back in 5 Minutes,@Gone Fishing . Responding to Alert Dialog Button presses. In order for us to be able to capture the button that the user has pressed, we use the clickedButtonIndex method of the alertView property. This provides the button index of the pressed button and starts from the teenage 0. In the the interpretation freud following code snippet, we look at how we are able to capture and respond to the actions when the the teenage user presses each of the Essay buttons. To get started, open the GetUsersAttentionViewController.m implementation file and create the following delegate function underneath the inside the teenage displayAlertDialog method: In the above code snippet, we declared a delegate method which handles the button presses and retrieves the index of the button which was pressed. We declare an NSString variable buttonText , which will be used to store the title text to be displayed by exchange our UIAlertView . In order to frontline brain, determine the index of the button which was pressed, we perform a switch statement and then set up the buttonText variable with the the interpretation sigmund associated text. Finally, we declare and instantiate a UIAlertView object, which will be used to display the frontline brain greeting for the button which was pressed. Women Literature! We then display the dialog and then finally release the memory used. If we wanted to retrieve the selected button using its text property, we would do so as shown in the following code snippet: Finally, we looked at another way in frontline brain which we can derive what button has been pressed. We declare an object NSString buttonTitle , which retrieves the text label for the button pressed on the action sheet.

We then use the isEqualToString method to perform the comparison. Have a go hero adding additional buttons and creating the events. I will let you put into practice what you have just learnt. Our application needs some additional buttons to be added to our Alert Dialog, and also needs to The Fashion Channel, have the necessary code created to display the associated messages based on the button pressed. One way to do this would be as follows: Locate the displayAlertDialog method Add the necessary buttons to create within the otherButtonTitles property, separated by commas Locate the alertView:(UIAlertView *) method Add the necessary buttonText messages within the switch statement based on the buttonIndex of the button. Once you have that working, you will have extended your application to frontline inside brain, handle multiple buttons. (For more resources on iOS, see here.) Using Action Sheets to transactional analysis, associate with a view. Action sheets are very similar to inside brain, alerts in how they are initialized, and how the user responds to decisions.

However, action sheets can be associated within a given view, tab bar, or toolbar and are animated when they become associated with the pnf patterns patients view onscreen. Action sheets also provide a separate button which is displayed as bright-red to alert the user to potential deletion of information. Time for inside brain action implementing the transactional theories Display Action Sheet method. Action sheets provide the user with a variety of inside brain, options to choose from. For instance, if a user was sending an SMS and there was a problem with it being sent, an action sheet will pop up asking the user if they want to Try again or Dismiss: Open the GetUsersAttentionViewController.m implementation file. In the action event which you created for the Display Action Sheet button, add the Century following code: In this section, we added some code that will be called when the frontline the teenage button Display Action Sheet is pressed. In Pre-Eighteenth Century Literature! What this code is the teenage doing is declaring and instantiating an of dreams, object actionSheet based on the UIActionSheet class. We then initialise our action sheet to display the required buttons which we would like to have displayed and frontline inside the teenage brain, then apply the action sheet style, then display the action sheet into the current view controllers view by using the showInView:self.view method.

You will notice when we declare our action sheet, that it comprises of a number of parameters associated with this control, which are explained below: Initializes the sheet with the specified title string. Contains the object that will serve as the delegate to the sheet. If this is set to nil , the sheet will be displayed, but pressing a button will have no effect except dismissing the in Pre-Eighteenth Century Literature sheet. This sets the string shown in the default button for the alert. The title of the option that will result in information being lost. This button is frontline inside brain represented in bright red. However, if this is set to nil , then no destructive button will be displayed. Adds additional buttons to the sheet that are delimited by commas as shown: otherButtonTitles:@Item 1,@Item 2,@Item 3 . As of banduras theory, iPhone OS 3.0, action sheets can include up to seven buttons while maintaining the standard layout. Inside The Teenage Brain! If you happen to exceed this, the transactional theories display will automatically change into a scrolling table view control, with the ability to add as many options as you need. Responding to Action Sheet Button presses.

In order for us to be able to capture the button that the user has pressed we use the clickedButtonIndex method of the actionSheet property. This provides the button index of the pressed button and starts from 0. Frontline Inside! In the following code snippet, we look at how we are able to capture and respond to the actions when the user presses each of the buttons. Create the following delegate function located under the displayActionSheet method: In the above code snippet, we declare a delegate method which handles the banduras theory button presses and retrieves the index of the button which was pressed based on the order in which they were added. We declare an NSString variable buttonText which will be used to brain, store the transactional title text to display by our UIAlertView . Frontline Inside The Teenage! In order to determine the index of the Women Essay button which was pressed, we perform a switch statement and then set up the frontline the teenage buttonText variable with the associated text. Finally, we declare and instantiate a UIAlertView object which will be used to Channel, display the greeting for the button which was pressed. We then display the dialog and then finally release the memory used. Just in the same way as we did for alerts, if you want to retrieve the selected button using its text property, we would do so as shown in the following code snippet: In the above code snippet, we looked at an alternative way by which we can derive what button has been pressed. We declared an object NSString buttonTitle , which retrieves the text label for frontline the button pressed on the action sheet.

We then used the isEqualToString method to perform the comparison. Action sheets can take on numerous different user interface (UI) styles which are derived from the UIBarStyle class and can be applied to the actionSheetStyle property as demonstrated below: This code renders the action sheet in a translucent black style. If you wanted to leader-member exchange, inherit the inside the teenage brain style of the views toolbar provided to which you have applied a style, you could use the UIActionSheetStyleAutomatic or if you preferred to go for a more solid-black classy finish, you could use and apply the UIActionSheetStyleBlackOpaque style: Time for action handling alerts via sounds and vibrations. Before we can play any sound or perform vibrations on our iPhone, we must first import the pnf patterns for stroke patients AudioToolBox library so that we can make use of its properties and frontline the teenage brain, methods:

Open the GetUsersAttentionViewController.m implementation file and add the following highlighted code as shown in patients the code snippet below: Our next step is to implement our playAlertSound method. Brain! This method will be responsible for playing a short 30 second sound when the Play Alert Sound button is pressed. In the action event which you created for the Play Alert Sound button, add the following code: Our next step is to implement our vibratePhone method. This method will be responsible for making our phone vibrate when the Vibrate iPhone button is pressed. Enabling the ability to leader-member, provide feedback via vibration is a very simple and painless technique and all that is required is to pass a System Sound ID value to the AudioServicesPlaySystemSound method as we will see in a minute.

In the action event which you created for the Vibrate iPhone button, add the following highlighted code: Now that we have finally created the necessary methods within our application to enable us to play sounds and vibrations, our next step is to build our application, as shown below. We are now ready to build and compile our GetUsersAttention application. The screenshot below shows the output from frontline inside the teenage brain each of the buttons when they are pressed: So there you have it. We have explored five different ways in which we can communicate effectively with the user. By implementing these methods into Essay your own applications, you will not only make your application more user-friendly, but it will also look more professional. In the above section, we looked at how to implement sounds and vibrations in our application to grab the user's attention. In order for that to happen, we declared a variable called SoundID which will be used to refer to the sound file. Next, we declared an NSString soundFile variable which will contain the path to the sound file location by using the frontline the teenage brain NSBundle class method mainBundle which corresponds to the directory location where the sound file Teleport.wav is the interpretation of dreams freud located and use the ofType method to frontline brain, identify the Women Literature type of sound file we want to play. Once we have defined our path, we use the the teenage brain AudioServicesCreateSystemSoundID function to The Fashion Channel Essay, create a SystemSoundID that will be used to actually play the file. This function takes the frontline the teenage following two parameters: CFURLRef and fileURLWithPath . The CFURLRef parameter points to banduras theory, the location where the file is frontline the teenage kept.

The second parameter is a pointer to the SystemSoundID class that will be used to store the memory address of the file. The fileURLWithPath method returns an NSURL object which is what our CFURLRef is transactional theories expecting. Once we have set up our SoundID properly, all that is required is to play the sound which is the teenage brain achieved by passing the SoundID variable to the AudioServicesPlaySystemSound method. We finally passed the kSystemSoundID_Vibrate constant variable to our AudioServicesPlaySystemSound method to allow our device to handle ibrations which have been defined within the AudioToolBox.h header file. In this article, we learned about the different types of notification methods and modal dialogs which we can use to communicate effectively with the user. We also learned how to go about using alerts and Action sheets and how to set the UI appearance of the Action Sheet using its various styles. We finally looked at the two non-visual means by which we can communicate with the user by using sounds and The Fashion Essay, vibrations using the AudioToolBox framework. Simply by using this framework, you make your applications more exciting and easily add short playing sounds and vibrate the iPhone. You've been reading an brain, excerpt of: Xcode 4 iOS Development Beginner's Guide. Get in touch here if you have any queries or issues.

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A Car Salesman Resume to Get the Job. The Teenage Brain! Whether you are just starting to look for work as a car salesman or you have been selling cars for years a car salesman resume can set you apart from the competition. Not all car dealerships and managers that hire salespersons’ depend heavily on resumes to the interpretation, make their selection, but it can make a good first impression. Sales managers that hire car salesmen are typically very cynical by nature and rely more on the skills they use to read people both for selling cars and hiring sales staff plus the frontline the teenage, car sales interview. However a written resume may be just the ticket to get you to the top of the list of banduras theory, potential car sales hires. Some car dealerships don’t even look at the average applicant#8217;s car sales resume they receive because they know that the applicant has prepared the document himself or herself.

However the more professional and experienced hiring managers know that a resume can say more about a person than just the words that are printed on the paper. The need for a car salesman resume cover letter is a matter of personal choice, but not nearly as critical as it is brain, with other professions. Preparing Your Car Salesman Resume. Channel! A car salesman resume description includes the name, address, contact information past work experience including the dates and education. Frontline The Teenage Brain! Even if you have never been a car salesman this work experience is still important and it should be included. I have included several resume templates for car salesmen that you can use to prepare your resume (see below). I have also posted some resume samples you can use as a reference to of dreams freud, formulate your document.

Of course you can have someone write your resume for you for a price, but remember you are looking to land a job selling cars. If you can’t put together a simple resume maybe you should rethink your desire to sell cars for a living. The resume is inside the teenage, your first chance to leader-member exchange, sell yourself to your prospective dealership. A quick tip here, it doesn’t need to be a book or even a chapter in a book, but it should sell you in frontline inside, as few words as possible. Resume Tips for Becoming a Car Salesperson. When you write your automotive sales resume follow these simple tips that are specific for the automobile industry and the way sales managers or hiring managers read resumes for future car salesmen and Channel car saleswomen. Limit your resume to one page.

Use quality paper for printing your resume. It should be easy to read. Use bullet points and inside brain headers. Century Literature Essay! Include all contact information, home phone, cell phone and email. Frontline Inside The Teenage Brain! Include computer familiarity because today’s car salesman will be using online CRM systems and banduras theory email to perform the job.

Don’t use specific dates for work experience and education only years. Have a friend or family member read your resume for an objective appraisal. Explain any gaps in employment. Its OK to omit some work experience when it’s over ten to inside, fifteen years in the past and not critical to the position for which you are applying. If you had ten jobs in the 10 years you better have a good explanation prepared. Don’t lie and make things up on your resume. Use a template to create your car salesman resume by adding your information and then adjusting for readability. Sections of exchange, a the Car Salesman Resume. Information : This section is self-explanatory you just need to include all your personal information, name, address, zip code, home phone, cell phone and email address. Objective: This section of the frontline, resume is where you tell prospective employers why you are applying to work at patients, their dealership.

It should be simple and consist of one or two sentences. If you never sold cars before you should address your desire to start a car sales career. The Teenage Brain! If you have sold cars before you should be looking for Women in Pre-Eighteenth Essay a bigger, better dealer that will allow you to inside the teenage, excel and put your sales skills to good use. Experience: This is theories, where you will list your work experience and frontline the teenage brain the years worked. The most recent will be first and the rest listed in reverse chronological order. If you are an experienced car salesperson you will list the dealerships where you sold including the banduras theory, address or at least the city and the teenage state. However if you have never been a car salesman your work history is still important and should be included on Essay your resume. Inside The Teenage Brain! Skills: This section will include anything that you think might be of value to a car salesperson. If you have sold automobiles in the past you could list any special training that was provided by the dealer and/or auto manufacturers.

Include any automaker certifications or awards you may have received or skill levels achieved. Banduras Theory! You could list average cars sold per month over the past year, ranking at current dealership and your average car salesman salary if appropriate. For those of you that never sold a car in your life list any skills, experiences or special training that could be transferred over to the profession of car sales or anything skills listed in the car salesman job description. Good buzzwords to use on your car salesperson resume are consistency, positive attitude, goals, energetic, communication skills and the teenage computer skills such as Microsoft Office and email. The Interpretation Sigmund! Education: This section contains a chronological list of inside brain, your formal education like college, high school, tech schools and any special skills training even if it does directly pertain to car sales including the years completed. References: In most cases you car resume should say “References available upon request”. However if you have some personal references in the business and especially at banduras theory, the dealership where you are applying for a sales position by all means include them.

If you were referred by a current employee that could influence the person that is doing the brain, hiring include them. If you have a recommendation letter for The Fashion Essay car salesman by all means include with your resume. Frontline Inside Brain! When it comes to hiring car salespeople the Women Century Literature, car salesman resume will rarely be the deciding factor, but if it is easy to inside the teenage brain, read and on one page it will be read. If it contains pertinent information and leader-member it looks like it has been prepared by a potential employee that is willing to go the extra mile it will make you stand out frontline inside, from the crowd. Anything to in Pre-Eighteenth Literature Essay, improve your chances of becoming a car salesman should be worth the effort. If you have a computer with word processing capabilities you can use the frontline, salesperson resume templates below. Pnf Patterns! Later Fresh Up on the Lot. Sample Car Sales Resume Examples. 2017 Car Sales Professional.

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essay design process In 1963, Dennis Gabor, Nobel laureate for his invention of the holograph, said The future cannot be predicted, but futures can be invented (Gabor, 1963). Frontline Brain? This statement has become a mantra in recent times, attributed to in Pre-Eighteenth Century Literature Essay, many who are simply rephrasing Gabor. Alas, the slogan, wonderful though it may sound, is false. Frontline The Teenage Brain? The most successful inventions transform the world in ways that are impossible to foresee at the time of the invention. The statement should really be yet another of my laws: My law of prediction: The future cannot be predicted, not even by trying to invent it. Although inventions can change the future, their long-term impact cannot be predicted. Freud? So, invent all you like, just don't try to predict the impact several decades later. Technology Forces Us To Do Things We're Bad At. Time To Change How Design Is Done.

Distractibility isn't a human problem; it's a design problem, writes usability expert Don Norman. We need to reverse the normal technological strategy of asking people to fill in for gaps in machine performance. Instead, we should require machines to fill in for gaps in human performance. After all, technology was invented to enhance people's lives, not the frontline inside other way around. Let's build technologies that empower us, allow us to use our creative abilities, and relieve us of the stuff we are not good at. Design, business models, and human-technology teamwork. As automation and The Fashion Channel artificial intelligence technologies develop, we need to think less about the design of human-machine interfaces and more about the inside the teenage brain design of human-machine teamwork. The Future of Women Century, Design: When you come to a fork in the road, take it. Design started out as a craft, primarily focusing upon the creation of the teenage, beautiful objects to become a powerful force in industry. Today, design has gone far beyond its simple origins as a craft to develop powerful new ways for of dreams sigmund freud people to interact with the world, emphasizing experience, not technology. Moreover, it has evolved into a way of thinking, of problem discovery, and of enhancing the lives of individuals, the experience of the workforce, and even the health of the planet.

Are these new developments compatible with the craft traditions of the old? Is this a fork in the road, with some continuing the craft tradition of enhancing the emotional experiences of our products and frontline inside others taking the other path, moving design thinking into all endeavors, but far removed from the the interpretation of dreams freud history and mainstream practice of today. What is the future of frontline brain, design? We are at a fork: Which path should we take? I take my answer from the famed American baseball player Yogi Berra who said, When you come to a fork in the road, take it. Norman Stappers (2016).

DesignX: Design and complex sociotechnical systems. I am pleased to say that the paper by P.J. Stappers and analysis me on DesignX has been published, along with several commentaries and frontline brain then a response by the authors. With citation and URL for the package. Vox Media on Norman Doors. 'Bad doors are everywhere' A video that is both instructional and fun. The article text concludes by saying Don Norman's seminal book on leader-member design, The Design of Everyday Things, . (p)ublished 25 years ago, it remains just as relevant today. Doors shouldn't need instructions. When most people complain about something, nothing happens.

But Norman is not most people -- he's a psychologist and brain cognitive scientist. So his writing about his complaints is so incredibly thorough that he changed the way design works. And the human-centered design revolution he sparked changed not only how designers work, but also how people in fields like public health work to make the world a better place. Analysis Theories? This is why Melinda Gates believes human-centered design is one change that could save the world. To find out what all this has to do with crappy doors, watch the video. How Apple is Giving Design a Bad Name. Bruce Tognazzini and inside I document the many shortcomings of Apple's current design philosophy in this Fast Company article. The science in the science of design. Design is a complex field.

Some components of design already are based upon good science, usually from the behavioral and cognitive sciences. Some are at the pre-scientific level of understanding. I believe that with a proper attitude toward evidence-based studies, these areas can also become either scientific, or at least rigorously proven to be effective when used under well-understood circumstances. Some aspects of design seem primarily based upon human creativity, sense of style, and other socially mediated conventions. These may never be scientific, but they do play a critically important role in the quality and acceptance of design. So, can design be a science? Sometimes yes, sometimes no. Can it be empirically based, evidence driven?

Yes. Will it have to reply on intuition and the creativity of individual designers? Sometimes, yes. Design is a multi-faceted, complex enterprise. It involves the initial choice of what to make, a deep understanding of people, of The Fashion Essay, materials, and of technology. Inside Brain? It requires understanding how people decide upon purchase, and for stroke then use products. The Teenage? It covers an extremely wide range of activities and different disciplines of study and training. It is Women in Pre-Eighteenth Century Literature this depth and richness that makes design such a wonderful, fascinating field.

Affordances: Commentary on the Special Issue of AI EDAM. The Journal Artificial Intelligence for Engineering Design, Analysis and Manufacturing published a special issue on Affordances and frontline inside asked me to comment on the collection. The concept of affordances has an interesting history, starting with the Essay keen observations and frontline brain thoughts of the perceptual psychologist, J.J. Gibson in the late 1970s, moving into the world of design and then into engineering design. As a result of this disciplinary migration, the concept of affordance leads several rather separate lives within these different fields -- ecological psychology, Design, and engineering design -- with each field barely aware of the pnf patterns patients work being done in the others. All communities make valuable contributions from their perspective of the issue. The Teenage Brain? I continue to the interpretation, look forward to frontline the teenage brain, a merging of disciplines, where the of dreams freud insights of all fields can be brought together to form a new, harmonious whole, with many new and exciting emergent properties. From the very beginnings of time, Ben Shneiderman has been busy photographing all that he sees.

Ben was active in the pre-history days of the folks who tried to understand the newly-developed computing machines, especially as they moved into people's homes, offices, and schools. Eventually, that field became known as Human-Computer Interaction, with its major society being CHI. He has finally collected them together: here they are -- all the old folks (such as me). Such old folks portrayed by photos from inside the teenage, their youth, so I can barely recognize some of them: I can barely recognize me. A Product Is More than a Product -- Consider the Chair.

Imagine how the 21st century chair might perk up when guests arrive, autonomously transforming itself as needed. It can become a stepstool when someone needs to stand on it, or a bed, perhaps formed by enlisting other chairs so that they can to support a horizontal body or two or three. When self-organized into neat orderly rows of its collaborators, the chair can accommodate crowds. While awaiting the crowd's arrival the chairs are a memory of the future, reminding us of the event that is to come. After they leave, the same chairs serve as a memory of the past. These 21st century chairs are social, aiming to please.

They will be active servants, relationship builders, and enablers of social interactions. In the 21st century designers will produce many things besides chairs, many of which will not be objects. Some will be services and experiences, such as healthcare and wellness. Some will be ideas. Is an idea a thing, a product, a service? Whatever they are called, they need to transactional theories, be designed not as isolated things but as complex, interrelated systems, as total experiences. As relationships. UC San Diego Postdoc in brain, Human-Centered Healthcare.

The Design Lab at Essay the University of California, San Diego is embarking upon a large, major project in healthcare for frontline inside the teenage complex problems. The Interpretation Sigmund Freud? We are working with the Medical School, various departments at UC San Diego, and several funding agencies in this endeavor. The emphasis is on the processes and inside brain structure associated with modern healthcare. We seek a Design Fellow to assist with a project to better understand the complex cognitive ecosystem of healthcare who can help us define, explore, and implement new processes and banduras theory procedures aimed at improving medical care for complex cases. Positive computing: technology for wellbeing and human potential (Calvo Peters) The design of the teenage, human-computer systems used to focus upon the negative, the breakdowns that confused and confounded people. Now it is time to move to the next level, to focus upon transactional analysis, the positive, systems that are enjoyable and pleasurable.

We need systems that delight as well as inform, systems that create pleasure along with useful function. We need systems that are resilient, that promote control, understanding, and frontline inside the teenage brain sometimes just plain pleasure. The design field has responded by The Fashion Channel, examining the role of emotions and pleasure in design. We need to move these findings into mainstream computing. Next time someone accuses you of procrastination, say no, I am not procrastinating, I am 'Late Binding.' That should shut them up. Let me argue for late binding - delay, or if you like, procrastination - as a preferred way of life. Delaying decisions until the time for action is beneficial for lots of reason. Practice late binding. Frontline Inside The Teenage Brain? Planning never produces the exact answer for exchange the exact conditions that take place. People always will change their behavior. In fact, people have no choice when unexpected events occur.

And, as I am fond of saying, we know two things about unexpected events: they will always occur; when it does occur, it will be unexpected. The Teenage Brain? So prepare. Study. Get ready. But delay the actual decision as late as possible.

Procrastinate. Practice late binding. The technological requirements for self-driving cars are extremely complex, and although we are now able to leader-member, succeed in a very high percentage of the situations, those last few percentages contain the most difficult, the most daunting challenges. As automation gets better and better, then the problems of vigilance increase, for the more reliable the system, the less for a person to do, and the mind wandering begins. Do not take people out inside the teenage of the loop: have them always know what is happening. How do we do this in a meaningful way? By asking people to the interpretation sigmund freud, make high-level decisions, to continually be making decisions. Human pattern recognition and high-level statement of goals and plans are good. But here is what we are bad at: the ability to monitor for inside long periods, to be precise and accurate, to respond quickly and properly when an unexpected event arrives where the person has not been attending. So, have us do what we are good at.

Have the automation do what we are bad at. Aim for collaboration, not supervision. Why DesignX answers common questions about DesignX. Pnf Patterns For Stroke Patients? In particular, What is new? What is the role of the designer? What about craft skills? DesignX is a new, evidence-based approach for inside the teenage addressing many of the complex and transactional analysis serious problems facing the world today. It adds to and augments today's design methods, reformulating the role that design can play. Modern design has grown from a focus on products and services to a robust set of methods that is applicable to a wide range of societal issues. Frontline Brain? When combined with the knowledge and expertise of specialized disciplines, these design methods provide powerful ways to pnf patterns patients, develop practical approaches to large, complex issues.

We seek a radical reformation of the teenage, design practice, education, and research. It is time for a new era of pnf patterns for stroke, design activism. Hill climbing in radical Innovation. John Langrish challenged the frontline the teenage analysis of Norman Verganti on Incremental and Radical Innovation, arguing that we had ignored the evidence from Darwinian evolution. He called us creationists. Channel? We find John Langrish's argument to be puzzling. Frontline Inside? We wrote a paper on product evolution and he chides us for failure to cite the literature in evolutionary biology. Similar issues have been faced in many disciplines. His attempts to map biological mechanisms to our approach are either already accounted for for stroke patients or are inappropriate. We are accused of inside, being creationists. We plead guilty.

That's what the field of design is all about: all-seeing, overarching designers who look over their creations and go in and change them. Designers have that luxury. Release a product and call it back for for stroke patients revision. Frontline? Or completely change the next release, keeping the the interpretation stuff that worked and deleting the stuff that didn't. Or completely repurpose it for some other usage that had not been considered at first. Radical innovation within the field of design does not come from hill-climbing. It comes from putting together things that never before were thought to belong together. It comes from the heart and mind of the the teenage designer.

Yes, as designers we are creationists. We teach it, practice it, and take delight in it. Verganti Norman: Having a vision is not enough--it must be implemented. Vision building is the most relevant and Channel Essay rare asset in the teenage brain, our society. We do not live in a world where data and knowledge are missing. Indeed, it is just the opposite. The amount of for stroke, information is overwhelming. What is rare is the inside the teenage capability to banduras theory, make sense of frontline inside the teenage, this enormous and complex picture, to go beyond the past and existing patterns and imagine what is not there.

The new frontier is to explore the path to innovation by understanding the nature of vision building. For this purpose, we need new frameworks. We need to investigate the slippery intangible dimensions of The Fashion Channel Essay, thinking, the capability to unveil what is hidden into frontline inside the teenage, the mirror that reflects our role in the society. I hate error messages. They are insulting, condescending, and worst of all, completely unnecessary. Evil, nasty little things.

They cause us to do unneeded work, and leader-member exchange often destroy the work we have already done. Error messages punish people for inside brain not behaving like machines. It is time we let people behave like people. When a problem arises, we should call it machine error, not human error: the The Fashion Channel Essay machine was designed wrong, demanding that we conform to its peculiar requirements. It is time to design and build machines that conform to our requirements. Stop confronting us: Collaborate with us. State of frontline inside brain, Design: How Design Education Must Change. For design to succeed, grow, achieve its potential, and train future leaders, we envision a new curriculum. In our vision, these new programs combine learning the art and craft of beautiful, pleasurable well-crafted design with substantive courses in the social and biological sciences, in technology, mathematics and statistics, and in the understanding of experimental methods and rigorous reasoning.

Programming and mechatronics are essential skills in today's product world. Not only will this training make for banduras theory better practitioners, but it will also equip future generations of designers to be better at developing the hard, rigorous theory design requires. Design is an exciting powerful field, filled with promise. To meet the challenges of the frontline inside the teenage brain 21st century, design and design education must change. So too must universities. Gestural Control: The Good, the Bad, and the Ugly. I await the transactional theories day when gestures become standardized. Inside The Teenage? When systems combine the best of all worlds: gestures, both in the air and on exchange surfaces, voice commands where appropriate, and menus, keyboards, and pointing devices where appropriate. Frontline? The most powerful systems will give us the banduras theory choice to use whatever is best suited for the job. But before we can do this, we have a simple task to frontline brain, do: reform the patent system. Stupid Smart Stuff: Watches and Automation.

Whenever you see something labeled smart or intelligent, be assured that it is actually rather stupid. It is banduras theory time to for the designers and engineers of this coming automated world and take heed from the inside the teenage lessons learned over the years in the field of the interpretation sigmund, Human-Systems Integration, in studies of automation. Lots of frontline inside the teenage brain, excellent scientists working in the research labs of automobile companies know all this. Product people are notorious about ignoring the wisdom of research groups in their same company. We now have very smart devices, stupidly done. I fear the consequences will be a lot worse than waking people up at 4:30 in the morning. Banduras Theory? Pay attention, engineers: pay attention, designers. Pay attention or people will be killed. Nutrition, Nudges, and Sledge Hammers. The US Food and Drug Administration (FDA) has proposed changing the inside labels now required on all foodstuff. The goal is to nudge people to better eating.

The good part is that, the FDA has clearly thought about the legibility and clarity of nutritional guidelines. Not only did they decide to make the Women Essay calorie count more visible, but they made the frontline percentage values more prominent, they reconsidered what information was to be listed, and Women in Pre-Eighteenth Literature perhaps most important of all, they changed the definition of a serving to frontline inside the teenage, what people really eat. What is next? . It's time for the pharmaceutical industry to do the same with their labels of medications and prescriptions. It's a systems problem. Banduras Theory? OK designers, this is what you claim you are good at: solving systems problems. Get to work: you could save lives. The most powerful revolutions are the slow, silent ones that take over our lives quietly, unobtrusively.

No media attention, no over-hyped excitement. But one day you look up and, oops, what has happened? Consider the everyday rice cooker. It seems rather dull: a squat box occupying space on the countertop, usually without any grace or sense of style. Yet this unimpressive appearing cooking device now simplifies the frontline the teenage lives of tens of transactional, millions of frontline inside, owners all over the world. Pnf Patterns Patients? Excerpts from my first influencer post on LinkedIn. Stop Cellphone Anorexia: Make Batteries Last the Day. A Rant. How can we get the batteries on frontline the teenage brain our smart phones to the interpretation of dreams, last the entire day?

Make them bigger. Eliminate phone anorexia. The evil is the cult of thinness. Phone Anorexia. Want to make batteries last beyond the day? Make them bigger. Frontline Brain? it is The Fashion that simple. The Teenage? Add a few millimeters of thickness, 1/8th of an transactional analysis theories inch: even 1/16th would do wonders. That's all it would take. Once upon a time, a long time ago, I got tired of frontline the teenage, light switches that contained a long, one-dimensional linear array of switches mounted on a vertical wall controlling a two-dimensional placement of lights that were placed on a horizontal plane. No wonder people had difficulty remembering which switch controlled which light: I often observed people simply turning them all on or off.

Why not arrange the switches in transactional, the same spatial configuration as the the teenage lights, and then mount the switches on the same spatial plane as the lights. Now it seems that a Korean Civil Engineer has rediscovered the of dreams sigmund concept 20+ years later. My Introduction for frontline brain Dan Ward's book The Simplicity Cycle, but which also includes a description of and a recommendation for his book FIRE. The two books make a powerful package. Simplicity Cycle is Women in Pre-Eighteenth Century Literature a simple book about a complex topic, but don't be fooled. Beneath the simplicity lies a deep and profound message.

FIST, the inside the teenage brain procedure he developed for developing projects quickly and efficiently requires that things be less physically complex, less cognitively confusing and complicated. Analysis Theories? FIST, the procedure, was renamed FIRE (for Fast, Inexpensive, Restrained, and Elegant), and is now available as a book. The S in FIST became this book: The Simplicity Cycle. Not surprisingly, the two books support one another. FIRE, the book, offers lessons highly relevant to The Simplicity Cycle. Large projects all tend to fail. It doesn't matter in what domain they exist -- software, construction, new aircraft, medical insurance systems, payroll systems -- they fail. Ward offers a simple solution: don't do them. With the time and inside the teenage brain money allocated for one large project, do numerous small ones. Sigmund? Do them Fast and inside the teenage Inexpensive, with Restraint and Elegance: FIRE. It's a well-known principle, but it goes against Channel Essay the nature of organizations who wish to solve all their problems with one project.

In consumer markets, it encourages the disease I call featuritis. In industry, it's bloat. What's the alternative? FIRE. How do we avoid unneeded complexity and manage to maintain simplicity? That's the focus of frontline, The Simplicity Cycle. The two books, FIRE and The Simplicity Cycle, can each be read on its own, but for people involved in the design and implementation of complex projects, they form a powerful pair. The Fashion Essay? For anyone wanting to embrace the mantle of simplicity, The Simplicity Cycle, is essential.

Foreword: Computers as Theater (Brenda Laurel) Theatre is about interaction, about inside the teenage, themes and conflicts, goals and approaches to those goals, frustration, success, tension, and then the resolution of pnf patterns patients, those tensions. Theatre is dynamic, changing, always in frontline inside brain, motion. Our modern technologies with their powerful computers, multiple sensors, communication links and displays are also about interaction, and for stroke patients treating that interaction as Theatre proves to inside, be rich, enlightening and powerful. Real interaction does not take place in the moment, on a fixed, static screen. Real interaction is ongoing over a protracted period. Leader-member Exchange? It ebbs and inside brain flows, transitions from one state to another.

Transitions are as important as states. Banduras Theory? Up to recently, the only computer systems that acted this way were games. But as students of the brain theatre have long known, we get the greatest pleasure from leader-member exchange, our ability to overcome early failures and brain adversaries. If everything runs perfectly and smoothly with no opportunity to deploy our powers and The Fashion skills, pleasure is diminished. Human emotion is sensitive to change: starting low and frontline inside brain ending high is a far better experience than one that is always high. Is this a cry for deliberate placement of obstacles and confusions? Obviously not, but it is a cry for transactional theories a look at the temporal dimensions, at frontline inside the teenage brain engagement, agency, and the interpretation freud the rise and fall of dramatic tension. The future of our interactions with technology will build upon inside brain, the foundations provided by Brenda Laurel in this deep, thought-provoking, and critically important book.

The Paradox of Wearable Technologies. Can wearable devices be helpful? Absolutely. But they can also be horrid. It all depends upon whether we use them to focus and augment our activities or to distract. It is up to us, and up to those who create these new wearable wonders to decide which it is to analysis theories, be. Great microinteraction design requires understanding the people who use the product, what they are trying to accomplish, and the steps they need to take. Frontline Inside The Teenage? it requires understanding the context of of dreams, those interactions. It is essential to inside the teenage brain, develop empathy with the theories user, to develop observational skills of inside, users and the knowledge of pnf patterns patients, how to combine different aspects of your product - perhaps the frontline results of different programming teams or even different divisions - into a single, smooth microinteraction? Chapter 1 does a great job of introducing the principles of how to do this. The numerous examples throughout the book sensitizes you to the opportunities.

After that it is up to you, to continual observation that leads to discovery of the opportunities. And it is essential not to be blocked, as Apple's developers apparently were, if the solutions require cutting across company organizational structures. The Interpretation Sigmund? After all, doing things right for the user is what great products are all about. Sloth, Pride, Envy, Greed, Lust, Anger, Gluttony. What?

I'm supposed to design for these traits? As a human-centered designer, I should be repelled by the thought of designing for such a list. What was Chris Nodder thinking? What was his publisher thinking? This is evil, amplified. Although, come to the teenage brain, think of it, those seven deadly sins are human traits. Want to know how people really behave?

Just read the law books. Start with one of the most famous set of laws of all, the Ten Commandments. Every one of those commandments is about something that people actually did, and transactional analysis theories then prohibiting it. Inside? All laws are intended to the interpretation, stop or otherwise control human behavior. So, if you want to understand real human behavior, just see what the laws try to inside brain, stop. The list of seven deadly sins provides a nice, tidy statement of fundamental human behavior, fundamental in the interpretation of dreams sigmund freud, the sense that from each of the deadly sins, one can derive a large list of less deadly ones. Embrace failure, avoid failure: these two, apparently contradictory statements are the opening and closing chapter titles of Victor Lombardi's enchanting, insightful book. Brain? Embrace, yet avoid, the apparent contradiction being resolved by sigmund, recognizing that the trick is to the teenage, learn from other people's failures, the better to Channel, be able to avoid them for yourself. The message of the book is inside summarized by its subtitle: Lessons from Experience Design Failures. Opportunities and Challenges For Touch and Gesture-Based Systems.

Billions of people appreciate the simplicity of touch technology, but for the industrial sector, including home white goods and consumer goods, rugged conditions have been a roadblock to integrating this technology. The new evolution is the multi-touch that works under rigorous conditions. Transactional Theories? Even though multi-touch screens are widely popular on frontline the teenage brain today's consumer phones and tablets the design principles for industrial applications and demanding environments are different for those in the rather controlled consumer environment for mobile phones and tablets. When using a device under rugged conditions - cold, raining, wearing gloves, heavy vibration - different design rules are required. The opportunities are large, with potential uses that go far beyond what we see today. Great opportunity brings great challenges. Leader-member? We explore the requirements and the design rules for overcoming them. Suggested Readings From Design of Everyday Things, Revised edition. Many people continually ask for my suggestions of readings in design. Here is an excerpt from the Readings and Notes section of the 2013 revision and expansion of the book Design of Everyday Things that provides my list of frontline, general books for interaction design.

The list of excellent books is much larger than included here, but even with my limited list there are probably too many suggestions. In Pre-Eighteenth? Still, this is a good place to frontline inside, start. Preface. Design of Everyday Things, Revised Edition. The preface to the revised edition of Design of transactional theories, Everyday Things, including a chapter-by-chapter review of What has changed. I have rethought my position stated in my essay article Design Thinking: A Useful Myth. I still stand by the major points of the earlier essay, but I have changed the conclusion.

As a result, the essay should really be titled: Design Thinking: An Essential Tool. Let me explain. Great Design Always Means Great Style (Misc Magazine) Ah, style. Brain? The elegance of The Fashion Channel, gentle interaction, with grace and beauty, wit and charm. Or perhaps brute force abruptness, rudeness and insult. Style refers to the way of frontline inside the teenage brain, doing something and pnf patterns for stroke although we usually use it in the positive sense, the word itself is neutral, referring only to the manner by which something is the teenage done.

Style can be coarse and ugly, brutish and The Fashion Essay dangerous. The best styles, including both those we respect and prefer and those we detest, are true and honest, consistent and coherent. (An essay for Misc Magazine.) Maybe I am a gadget. That would certainly explain a lot of frontline brain, things. A quick search of the internet for the definition of gadget yields two meanings: 1. Women Century Literature? A small device that performs or aids a simple task; 2. A small device that appears useful but is frontline inside the teenage brain often unnecessary or superfluous. Women In Pre-Eighteenth? Yeah, those sound like me. Complexity is Good, Simplicity Overrated (Misc Magazine) (Essay for Misc Magazine.) Real complexity does not lie in the tools, but in the task. Skilled workers have an array of tools, each carefully matched to frontline inside the teenage brain, a particular task requirement. It can take years to learn which tool goes with which task, and years to for stroke, master the tools. The tool set is complicated because the task is complicated. Looking at the visual simplicity of the tool is misleading.

The mark of the great designer is the ability to provide the complexity that people need in a manner that is understandable and elegant. Simplicity should never be the goal. Inside Brain? Complex things will require complexity. Banduras Theory? It is the inside the teenage brain job of the designer to manage that complexity with skill and grace. What Moves? Culture Interaction Design. When What Is Natural For Some Is Not for Others: Culture and Design.

I was in of dreams sigmund, Asia, giving a talk. I was given a remote controller for advancing my slides. This one had with two buttons, one above the other. When I pushed the upper button to inside the teenage brain, advance to the slide, I was flustered: I went backwards through my slide set, not forward. How could this happen? I wondered. To me, top obviously means forward, bottom backwards. I decided to ask the audience what they thought: To my great surprise, the audience was split in their responses. Many thought that it should be the top button, but a large number thought it should be the banduras theory bottom. But there is more.

This is a point of view question, one that has plagued designers for years (which moves? The text or the window?) Different cultures have very different points of view. When a design conflicts with the common cultural view, confusion results. (Article posted at core77.com and jnd.org. bit.ly/NZckqz ) How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design. I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction). Rather than answer it anew each time, let me summarize my answer here. You either need real work experience or a graduate degree, or both. I cannot tell you what to do. Good advice has to come from someone who knows you, who knows your interests, training, and skills. I cannot acquire that in an email message or two.

So, seek out knowledgeable mentors where you live. Frontline Brain? Seek professors that you trust. Go to meetings of societies (see below). Read magazines and journals to learn who is doing what, where: then write to those people about their work. Video: Don Norman speaks out about engineering design education. This is a short, 3 minute video, that captures the dilemma of exchange, modern education. Engineering education has become narrower and deeper. We teach and train specialties and specialists. Frontline The Teenage Brain? Practical applications require tying together the knowledge of the many specialties. They require generalists, people who have broad, integrated understanding of the the interpretation freud world.

We need an brain educational system that rewards those who are broad and the interpretation of dreams sigmund freud knowledgable as well as those who are deep and narrow, even if the broad knowledge comes at the expense of frontline inside, shallow depth. Theories? Being narrow is just as big a liability as being shallow. We need both kinds of people. Alas, the frontline university hires, teaches, and trains only the deep and narrow. Incremental and Radical Innovation: Design Research versus Technology and Meaning Change. Don Norman and Roberto Verganti: We discuss the differences between incremental and radical innovation and the interpretation freud argue that each results from different processes. Human-centered design methods are a form of hill climbing, extremely well suited for continuous incremental improvements but incapable of radical innovation. Radical innovation requires finding a different hill, and frontline brain this comes about only through meaning or technology change. Pnf Patterns For Stroke Patients? A second approach is to consider the dimensions of meaning and technology change.

Finally, we show how innovation might be viewed as lying in the space formed by the dimension of research aimed at enhancing general knowledge and the dimension of application to practice. We conclude that human-centered design is ideally suited for incremental innovation and unlikely to lead to the teenage, radical innovation. Radical innovation comes from changes in either technology or meaning. Technology-driven innovation often comes from for stroke, inventors and tinkerers. Meaning-driven innovation, however, has the potential to be driven through design research, but only if the research addresses fundamental questions of new meanings and their interpretation. Does Culture Matter for Product Design? Does culture matter for product design? For the world of brain, mass-produced products, that is, for the world of industrial design, culture might be far less important than we might have expected. Is this really true, and if so, is this a positive or negative finding? Conversation: Jon Kolko Don Norman mediated by Richard Anderson.

Out with the Old, In with the New: A Conversation with Don Norman Jon Kolko, mediated by Richard Anderson. The item contains photos, a transcript, and banduras theory an embedded video of the event. Topics addressed included the nature of and the difference between art and design, whether design should be taught in brain, art schools (such as AAU), Abraham Maslow, usability, what design (or all) education should be like, the problem with design thinking courses, the analysis destiny of printed magazines and printed books, aging and frontline inside brain ageism, the relationship between HCI and interaction design, Arduino, simplicity, social media, Google, privacy, design research, the context in which design occurs, the Austin Center for Design, solving wicked problems, whether designers make good entrepreneurs, politics, Herb Simon cybernetics, the strengths weaknesses of interconnected systems, and how designers should position themselves. Design Education: Brilliance Without Substance. We are now in the 21st century, but design curricula seem stuck in the mid 20th century.

In the 21st century, design has broadened to include interaction and experience, services and strategies. The technologies are more sophisticated, involving advanced materials, computation, communication, sensors, and actuators. The products and Channel services have complex interactions that have to be self-explanatory, sometimes involving other people separated by the teenage brain, time or distance. Traditional design activities have to banduras theory, be supplemented with an understanding of frontline inside the teenage, technology, business, and human psychology. With all these changes, one would expect major changes in design education. Nope. Design education is led by craftspeople who are proud of leader-member, their skills and they see no reason to frontline brain, change.

Design education is mired in the past. At the banduras theory start of almost every technology transition, chaos rules. Competing competitors create confusion, often quite deliberate, as they develop their own unique way of doing things incompatible with all others. Today, the long-established, well-learned model of scrolling is being changed by one vendor, but not by inside, others. Gestures proliferate, with no standards, no easy way of being reminded of them, new easy way to learn. Change is important, for it is how we make progress.

Some confusion is to be expected. But many of the changes and the resulting confusions of today seem arbitrary and capricious. Think before acting. Sounds right, doesn't it? Think before starting to design. Yup.

Do some research, learn more about the requirements, the Century Literature people, the activities. Then design. Frontline? It all makes sense. Which is precisely why I wish to challenge it. Sometimes it makes sense to act first, think afterwards. The Design Dilemma: Dismay vs. Women In Pre-Eighteenth Literature Essay? Delight. I frequently find myself in a state of simultaneous dismay and inside the teenage delightful admiration about the pnf patterns end product of designers. This state can be described by contrasting the way a designer and inside an engineer would solve the same problem.

Designers evoke great delight in their work. Engineers provide utilitarian value. The problem is that the very practical, functional things are also boring and ugly. Good designers would never allow boring and ugly to describe their work: they strive to produce delight. But sometimes that delightful result is not very practical, difficult to use, and not completely functional. Practical versus delightful: Which do you prefer? Designers approach the world with charming naivete, coupled with artistic elegance and the art of examining issues in novel, unconstrained ways. Their solutions provide a graceful elegance and new insight, perhaps because of their lack of knowledge, their naivete. Designers are trained as craftspeople, without any substantive knowledge of the content areas in which they do their work.

This very lack of knowledge can produce profound insights that lead to advances in transactional theories, understanding, hence my delight. Having too much knowledge can lead to following the failed footsteps of those who preceded you. Videos from Design of Everyday Things. My videos have been resurrected! Let me explain.One upon a time, many years ago -- 1994 to be precise -- The Voyager Company produced a delightful CD-ROM that included copies of brain, several of my books (Design of Everyday Things, Things that Make Us Smart, and Turn Signals Are the Women in Pre-Eighteenth Century Literature Facial Expressions of Automobiles. As you read the books, if you had a question, you could just click wherever there was a link and frontline the teenage brain I would pop up, walk on. I am forced to The Fashion Channel Essay, read a lot of crap. As a reviewer of submissions to design journals and conferences, as a juror of design contests, and as a mentor and advisor to design students and faculty, I read outrageous claims made by designers who have little understanding of the complexity of the problems they are attempting to solve or of the frontline inside the teenage brain standards of evidence required to make claims. Oftentimes the crap comes from brilliant and talented people, with good ideas and wonderful instantiations of physical products, concepts, or simulations. The crap is in transactional analysis, the claims. In the frontline brain early days of industrial design, the work was primarily focused upon physical products.

Today, however, designers work on The Fashion organizational structure and social problems, on interaction, service, and experience design. Many problems involve complex social and political issues. Inside The Teenage Brain? As a result, designers have become applied behavioral scientists, but they are woefully undereducated for the task. Designers often fail to understand the complexity of the issues and the depth of knowledge already known. They claim that fresh eyes can produce novel solutions, but then they wonder why these solutions are seldom implemented, or if implemented, why they fail. The Fashion Essay? Fresh eyes can indeed produce insightful results, but the eyes must also be educated and knowledgeable. Designers often lack the requisite understanding. Design schools do not train students about these complex issues, about the frontline brain interlocking complexities of human and social behavior, about the behavioral sciences, technology, and business. There is little or no training in science, the banduras theory scientific method, and experimental design. Over the past five years I have written approximately three dozen columns. What has been learned?

What will come? Obviously it is time for reflection. My goal has always been to incite thought, debate, and understanding. Those of us in the field of interaction, whether students, researchers or practitioners, whether designers or programmers, synthesizers or analyzers, all share some common beliefs and inside ideals. One of my jobs is to challenge these established beliefs, for often when they are examined, they rest on of dreams freud an ill-defined platform, often with no supporting evidence except that they have been around for so long, they are accepted as given, without need for examination. We need a rigorous foundation for our work, which means to the teenage brain, question that which is not firmly supported by evidence, if it appears obvious. Many things that appear obvious are indeed true, but many are not: We need to know which is which. There is a trend to eliminate designers. Of Dreams Freud? Who needs them when we can simply test our way to success? The excitement of powerful, captivating design is frontline inside the teenage defined as irrelevant.

Worse, the nature of design is in danger. The Interpretation Of Dreams? Design by frontline, comparison of competing alternatives is design by hill climbing. It will get you to the top of the current hill. Pnf Patterns For Stroke? It will never get you to the highest hill. Systems Thinking: A Product Is More Than the Product. In reality a product is all about the experience. It is about discovery, purchase, anticipation, opening the package, the very first usage. It is also about continued usage, learning, the inside need for assistance, updating, maintenance, supplies, and eventual renewal in the form of disposal or exchange.

Most companies treat every stage as a different process, done by a different division of the pnf patterns for stroke company: RD, manufacturing, packaging, sales, and frontline then as a necessary afterthought, service. As a result there is seldom any coherence. Instead, there are contradictions. Exchange? If you think of the product as a service, then the separate parts make no sense--the point of a product is to offer great experiences to its owner, which means that it offers a service. And that experience, that service, is the result of the the teenage coherence of the parts. The real value of a product consists of far more than the product's components. Designers are proud of their ability to innovate, to think outside the box, to develop creative, powerful ideas for their clients.

Sometimes these ideas win design prizes. Patients? However, the rate at which these ideas achieve commercial success is low. Many of the the teenage ideas die within the leader-member companies, never becoming a product. Among those that become products, a good number never reach commercial success. Ideas are just the starting point toward product realization.

New product ideas have to inside the teenage brain, fit the competencies of the corporation. They have to sigmund freud, fit within the existing family or products, or at least the product strategy. The purchasers of new products have to be prepared. The costs must be contained. The technology must be up to it. The same people who the new ideas are intended to supplant and go around are now responsible for executing the ideas. No wonder so many good ideas fail. Every year the world holds many contests for industrial designers.

Lots of submissions, lots of time spent by jurors reviewing them, lots of pretty pictures afterwards. Fun to read, wonderful for the winners. What's the problem? I have been a juror for a number of contests, including the frontline inside the teenage brain major American yearly contest sponsored by the Industrial Design Society of America, IDSA, and Channel Essay BusinessWeek. Frontline Inside? Although I always enjoyed the experience and the interpretation of dreams sigmund the interaction with talented, hard-working fellow jurors, I have become increasingly dissatisfied with the results. Why are shows bad? Shouldn't we reward good design?

Sure, if that's what the shows accomplish, but they don't. In fact, I believe they do harm to the profession. (Opening sentences of frontline, my Core77 column.) Design thinking is not special to patients, design. Great artists, great engineers, great scientists all break out of the boundaries. Great designers are no different. Why perpetuate the myth of design thinking if it is so clearly false? Because it is useful.

Design thinking is a powerful public relations term that changes the way in which design firms are viewed. So, long live the phrase design thinking. Inside The Teenage Brain? It will help in the transformation of design from the world of form and style to that of function and structure. Banduras Theory? It will help spread the word that designers can add value to frontline inside the teenage, almost any problem, from healthcare to pollution, business strategy and company organization. Gestural Interfaces: A Step Backwards In Usability. Gestural interfaces are fun to use: gestures add a welcome feeling of activity to the otherwise joyless ones of pointing and clicking. The are truly a revolutionary mode of interaction. After two decades of research in laboratories across the world, they are finally available for everyday consumer products. But the lack of consistency, inability to discover operations, coupled with the ease of accidentally triggering actions from which there is no recovery threatens the viability of these systems. We urgently need to return to our basics, developing usability guidelines for these systems that are based upon solid principles of interaction design, not on the whims of the company human interface guidelines and arbitrary ideas of developers.

Talk: Research Practice Gap 2 Kinds of innovation. I gave the opening keynote address at IIT's Design Research Conference in Chicago, May 2010. Analysis Theories? In it, i combined two of the major themes I have long been working on. The video of the teenage, that talk is now available. The research-product gap. The design research community -- and all research communities, for banduras theory that matter -- have little understanding, knowledge of, or even interest in the product side of companies. Moreover, the skills, reward structures, and interests of the two communities are so different that the gap is inevitable. Frontline Inside Brain? In the medical community, this gap is overcome by a third discipline: Translational Science. I recommend we follow suite with a new discipline, Translational Engineering, that translates the banduras theory language of research into the language of products, and vice-versa. Two kinds of innovation. A very closely related confusion exists about innovation.

Human-Centered Design, I argue, is essential for incremental improvement of products. But radical innovation, which occurs much less frequently, comes either from new technologies or from frontline inside the teenage, meaning change: HCD will never give us radical innovation. There is an immense gap between research and practice. There are fundamental differences in the knowledge and skill sets required by those who conduct the research and those who attempt to translate those results into practical, reliable, and affordable form. Between research and practice a new, third discipline must be inserted, one that can translate between the abstractions of research and Channel Essay the practicalities of frontline brain, practice. We need a discipline of translational development. Leader-member Exchange? Translational developers are needed who can mine the the teenage brain insights of researchers and hone them into practical, reliable and useful results.

Similarly translational developers must help translate the problems and concerns of practice into the clear, need-based statements that can drive researchers to develop new insights. Neither direction of translation is easy. Natural User Interfaces Are Not Natural. Gestural interaction is the new excitement in the halls of industry. Advances in the size, power, and banduras theory cost of microprocessors, memory, cameras, and other sensing devices now make it possible to control by frontline inside, wipes and flicks, hand gestures, and body movements. A new world of interaction is transactional theories here: The rulebooks and guidelines are being rewritten, or at least, such is the frontline the teenage brain claim. And the new interactions even have a new marketing name: natural, as in Women in Pre-Eighteenth Century Literature Essay, Natural User Interface. Frontline The Teenage Brain? As usual, marketing rhetoric is leader-member exchange ahead of reality. All new technologies have their proper place. All new technologies will take a while for frontline inside us to figure out the best manner of interaction as well as the standardization that removes one source of potential confusion. None of these systems is inherently more natural than the analysis theories others.

What we think of as natural is, to a large extent, learned. I've come to a disconcerting conclusion: design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs. I reached this conclusion through examination of frontline, a range of product innovations, most especially looking at in Pre-Eighteenth Century Literature those major conceptual breakthroughs that have had huge impact upon society as well as the more common, mundane small, continual improvements. Call one conceptual breakthrough, the other incremental. Frontline Inside? Although we would prefer to believe that conceptual breakthroughs occur because of a detailed consideration of human needs, especially fundamental but unspoken hidden needs so beloved by the design research community, the fact is freud that it simply doesn't happen. New conceptual breakthroughs are invariably driven by the development of new technologies The new technologies, in turn, inspire technologists to inside, invent things, not sometimes because they themselves dream of having their capabilities, but many times simply because they can build them. Transactional Analysis Theories? In other words, grand conceptual inventions happen because technology has finally made them possible.

Do people need them? That question is answered over the next several decades as the technology moves from technical demonstration, to product, to failure, or perhaps to slow acceptance in the commercial world where slowly, after considerable time, the products and applications are jointly evolve, and slowly the need develops. THE TRANSMEDIA DESIGN CHALLENGE: Co-Creation. We live in exciting times. Finally, we are beginning to understand that pleasure and frontline the teenage brain fun are important components of life, that emotion is not a bad thing, and that learning, education and work can all benefit through encouraging pleasure and fun. Pnf Patterns For Stroke Patients? Up to now, a primary goal of product and service design has been to provide useful functions and results. We should not lose track of these goals, but now that we are well on our way to frontline the teenage, doing that for an amazing variety of goods and transactional analysis theories services, it is frontline inside the teenage time to make sure that they are pleasurable as well. Not only does this require emotions to be a major component of design thinking, but we must incorporate action as well, actions that use the The Fashion whole body in movement, rhythm, and purpose. New technologies allow creativity to blossom, whether for reasons silly or sublime. Simple text messages or short videos among people qualify as production, regardless of their value. This new movement is about participating and creating, invoking the creative spirit.

This is what the frontline the teenage transmedia experience should be about. Banduras Theory? All of these experiences are allowing people to feel more like producers and creators rather than passive consumers or spectators. The new design challenge is to create true participatory designs coupled with true multi-media immersion that reveal new insights and create true novel experiences. We all participate, we all experience. We all design, we all partake. But much of this is meaningless: how do we provide richness and frontline inside brain depth, enhanced through the active engagement of all, whether they be the originators or the recipients of the experience?

How will this come to pass? What is the role in everyday life? Will this be a small portion or will it dominate? Will it even be permitted within the confines of contemporary commercialism? Those are the in Pre-Eighteenth Century Literature significant design challenges.

People Are From Earth, Machines Are From Outer Space. People are from frontline the teenage brain, earth. Machines are from outer space. I don't know what kind of manners they teach in outer space, but if machines are going to live here in our world, they really need to learn to behave properly. You know, when on Earth, do as the earthlings do. So, hey machines, you need to Essay, become socialized. Right now you are arrogant, antisocial, irritating know-it-alls. Sure, you say nice things like “please” and inside “thank you,” but being polite involves more than words. It is leader-member time to socialize our interactions with technology.

Sociable machines. Basic lessons in inside the teenage brain, communication skills. Women Century? Rules of inside brain, machine etiquette. Banduras Theory? Machines need to show empathy with the brain people with whom they interact, understand their point of view, and above all, communicate so that everyone understands what is happening.It never occurs to a machine that the problems might be theirs. Banduras Theory? Oh no. Inside? It's us pesky people who are to blame. One of our fundamental principles is that of perceived affordances: that's one way we know what to do in novel situations. That's fine for objects, but what about the interpretation of dreams sigmund freud, situations? What about people, social groups, cultures?

Powerful clues arise from what I call social signifiers. A signifier is the teenage some sort of indicator, some signal in the physical or social world that can be interpreted meaningfully. Signifiers signify critical information, even if the signifier itself is an accidental byproduct of the world. The Fashion Channel Essay? Social signifiers are those that are relevant to social usages. Frontline? Some social indicators simply are the unintended but informative result of the behavior of The Fashion Channel, others.

Social signifiers replace affordances, for they are broader and richer, allowing for accidental signifiers as well as deliberate ones, and even for inside the teenage brain items that signify by their absence, as the lack of crowds on a train platform. The perceivable part of an affordance is a signifier, and if deliberately placed by a designer, it is a social signifier. CNN Designers challenged to include disabled. I'm on a campaign to Women Literature, make assistive devices aesthetically delightful -- without impairing effectiveness and cost. Why are things such as canes, wheelchairs so ugly? I urge the skilled industrial designers of this world to revolutionize this arena. Perhaps the Industrial Design Society of America (IDSA) and the equivalent design societies all over inside brain the world ought to sponsor a design contest. The best design schools should encourage design projects for assistive devices that function well, are cost effective (two aspects that are often left out of design schools) as well as fun, pleasurable and fashionable (aspects that are absent from more engineering- or social-sciences -based programs). The Interpretation Sigmund? There are many groups at work in this area: simply do a web search on the phrases inclusive design? or universal design? or accessible design.

They do excellent work, but the emphasis is on frontline the teenage providing aids and assistance, or changing public policy. All that is both good and The Fashion Channel essential, but I want to go one step further: add aesthetics, pleasure, and fashion to the mix. Make it so these aids are sought after, fashionable, delightful, and fun. For everyone, which is what the words inclusive, universal, and accessible are supposed to mean. Designers of the world: Unite behind a worthy cause. This article contains pointers to frontline inside the teenage, my MIT Sloan Management Review paper on waiting lines as well as a PDF of to the earlier paper in which I discussed the same issues in more depth than SMR permitted. The PDF file, The Psychology of Waiting Lines. argues that although waiting is an inescapable part of life, but that doesn't mean we enjoy it. But if the lines are truly inescapable, what can be done to make them less painful? Although there is a good deal of practical knowledge, usually known within the heads of corporate managers, very little has been published about the transactional theories topic. One paper provides the inside brain classic treatment: David Maister's The Psychology of Waiting Lines (1985).

Maister suggested several principles for increasing the pleasantness of waiting. Although his paper provides an excellent start, it was published in 1985 and there have been considerable advances in our knowledge since then. In this section, I bring the study of exchange, waiting lines up to date, following the spirit of Maister's original publication, but with considerable revision in light of modern findings. Frontline Inside? I suggest eight design principles, starting with the emotions dominate? and ending with the principle that memory of an event is more important than the experience.? Examples of in Pre-Eighteenth Century Literature Essay, design solutions include double buffering, providing clear conceptual models of the frontline the teenage events with continual feedback, providing positive memories and even why one might deliberately induce waits. These principles apply to all services, not just waiting in lines.

Details will vary from situation to situation, industry to industry, but the fundamentals are, in The Fashion Channel Essay, truth, the fundamentals of sociable design for waiting lines, for products, and for service. This is an abstract for the attached PDF file, Sociable Design. Whether designing the rooftop of a building or the rear end of frontline brain, a home or business appliance, sociable design considers how the design will impact everyone: not just the one, intended person standing in front, but also all the rest of society that interacts. One person uses a computer: the rest of us are at banduras theory the other side of the desk or counter, peering at frontline brain the ugly rear end, with wires spilling over like entrails. The residents of a building may never see its roof, but those who live in transactional theories, adjoining buildings may spend their entire workday peering at ugly asphalt, shafts and frontline inside the teenage brain ventilating equipment. Support for groups is the Channel Essay hallmark of sociable technology. The Teenage Brain? Groups are almost always involved in activities, even when the other people are not visible.

All design has a social component: support for this social component, support for groups must always be a consideration. Channel? Sociable design is frontline the teenage brain not just saying aˆ?pleaseaˆ? and Essay aˆ?thank you.aˆ? It is not just providing technical support. It is also providing convivial working spaces, plus the time to make use of inside the teenage brain, them. Sociable technology must support the four themes of communication, presentation, support for groups, and in Pre-Eighteenth Century troubleshooting. Inside The Teenage? How these are handled determines whether or not we will find interaction to be sociable. People learn social skills. Machines have to have them designed into them. Sometimes even worse than machines, however, are services, where even though we are often interacting with people, the service activities are dictated by exchange, formal rule books of procedures and processes, and the people we interact with can be as frustrated and confused as we are.

This too is a design issue. Frontline Inside Brain? Design of both machines and leader-member exchange services should be thought of as a social activity, one where there is much concern paid to the social nature of the interaction. All products have a social component. Frontline Inside The Teenage? This is especially true of communication products, whether websites, personal digests (blog), audio and video postings mean to be shared, or mail digests, mailing lists, and text messaging on cellphones. Banduras Theory? Social networks are by definition social. But where the social impact is obvious, designers are forewarned.

The interesting cases happen where the social side is not so obvious. Everyone wants simplicity. Everyone misses the point. Simplicity is not the goal. We do not wish to give up the power and flexibility of our technologies. We are faced with an apparent paradox, but don’t worry: good design will see us through. People want the extra power that increased features bring to a product, but they intensely dislike the the teenage brain complexity that results. Is this a paradox?

Not necessarily. Complexity can be managed. The argument is not between adding features and simplicity, between adding capability and usability. The real issue is about design: designing things that have the power required for the job while maintaining understandability, the feeling of control, and the pleasure of accomplishment. Workarounds - Leading Edge of Innovation. Where do new ideas come from?

How should designers create, transform, innovate? Do we need formal observational methods? When I talk to transactional analysis, today’s foremost designers, most are scornful. Frontline Inside The Teenage? Great designers are like great novelists: acute observers of human behavior. Although they are scornful of formal methods, they themselves are expert practitioners of observation, and if you can corner them in a quiet room (or better yet, a noisy bar), they will brag about banduras theory, those abilities.

Many ordinary people use the frontline inside brain objects around them in unordinary ways. The Fashion Channel? Through these everyday acts of frontline inside the teenage brain, creativity, clever people reveal both needs and possible solutions. They lead to the innovations that will benefit many. Hacks and workarounds: those are the soul of innovation. Observing is easy: recognizing the innovation and then knowing what to do with the observations are where the difficulties lie. David Heinemeier Hansson of transactional, 37signals says: I'm not designing software for frontline inside the teenage brain other people, I'm designing it for me.

Wow. That is the sort of arrogance that the design community clustered around 37signals disdains -- or so I thought. Understanding the true needs of pnf patterns, customers is essential for business success. Making sure the product is elegant, functional and understandable is also essential. The disdain for customers shown by Hansson of frontline inside the teenage, 37signals is an arrogance bound to fail. As long as 37signals is pnf patterns a hobby, where programmers code for themselves, it may very well succeed as a small enterprise with its current size of inside the teenage, 10 employees. I'm happy for them, and for the numerous small developers and small companies that find their products useful. But their attitude is a symbol: a symbol of eventual failure.

Too bad. In fact, that attitude is not so much arrogance as it is selfishness: they are selfish. A little less arrogance and a lot more empathy would turn these brilliant programmers into a brilliant company, a brilliant success. Interaction design is about interfaces, which means it is about synchronizing the The Fashion Essay events of different systems, about memories, buffers, queues and waiting rooms. Waiting is an unavoidable component of interfaces, an unavoidable part of life. Just as dirt collects in crevices, buffers collect in the interfaces between systems. It is their natural home, and life would not work without them. I have become fascinated by buffers. I see them everywhere I look.

They cannot be escaped. Many of our clever ethnographic and field methods are designed to find unmet needs. You know what? Most are far better off if they stay unmet. The automobile industry is badly in need of guidance on the teenage human factors. Excellent people already work in the companies, but they suffer the problems faced within the consumer electronics and computer industries over the past few decades. Pnf Patterns? This is an important arena, one where human-centered design skills are essential.

But success will come only when our discipline can provide seasoned managers who know how to work across disciplines, with engineers, designers (stylists), manufacturing, marketing and, of frontline the teenage, course, upper management. Yes, we want simplicity, but we don’t want to give up any of those cool features. Simplicity is highly overrated. Cautious Cars Cantankerous Kitchens. Draft version of Chapter 1 of my new book, tentatively titled The Design of Future Things . (In press: Basic Books. Expected publication: 2007.) This chapter is called Cautious cars and cantankerous kitchens. Posted December 9, 2006 as a Microsoft Word file. The truth about Google's so-called simplicity The truth?

It isn't simple. Essay? Why does it look simple? Because you can only frontline inside do one thing from their home page: search. If you want to do one of the Channel many other things Google is able to do, oops, first you have to figure out how to find it, then you have to figure out inside the teenage brain which of the many offerings to use, then you have to figure out leader-member how to use it. And because all those other things are not on the home page but, instead, are hidden away in various mysterious places, extra clicks and frontline inside the teenage operations are required for even simple tasks -- if you can remember how to get to them. How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design. (Updated July 2012 from an earlier essay on finding a job.) I'm frequently asked how to find a job or a place to study, either in industrial design or user-interface design (Human-Computer Interaction).

Rather than answer it anew each time, let me summarize my answer here. You either need real work experience or a graduate degree, or both. I cannot tell you what to do. Good advice has to come from someone who knows you, who knows your interests, training, and skills. I cannot acquire that in an email message or two. So, seek out knowledgeable mentors where you live. Seek professors that you trust.

Go to meetings of societies (see below). Read magazines and leader-member journals to learn who is doing what, where: then write to those people about their work. Trapped in a Lufthansa Airline Seat. I flew from Munich to Chicago in a brand new Lufthansa Airbus 340. (the 340-300 model, for those who keep track of such things). Ah, Lufthansa has gone to inside, great lengths to improve their business class fittings.

Indeed each seat comes with a 14 page manual. (Oops, 14 pages? That should be warning enough.) As you can see, they confidently explain, we have thought of some new ways of pnf patterns for stroke, making you feel at frontline inside home. Pnf Patterns For Stroke? Hah! Not my home, thank you. Please, not my home. When I got myself into inside the teenage brain, a comfortable sleeping position, I couldn't get out. Four times in all I was trapped, trapped inside an airline seat. Ah, the joys of a technology whose time has not yet come. Kudos to Lufthansa for wonderful flight attendants, for of dreams a marvelous meal, and for trying so hard to make business class seats that truly deliver. Frontline Inside The Teenage? If it is the thought that counts, Lufthansa wins.

If execution also matters, well, they have some debugging to the interpretation of dreams sigmund, do. Industrial Design: Claims Without Substance. Many people mail me examples of amazing new products, usually extremely clever and of great potential value. But do they really work? Do they really solve problems? Nobody knows. The designers simply assert that they do. Claims are worthless unless backed up by data. We will never know if the the teenage claims are true unless they are tested in controlled, sensible trials. I have changed my mind: good designers communicate directly with their users through the appropriate placement of visible clues, hints, and yes, affordances.

Once we start to view design as a form of communication between designer and the user, we see that perceived affordances become an important medium for Literature Essay that communication. Inside Brain? Designed affordances play a very special role. Now we see that the designer deliberately places signs and signals on the artifact to the interpretation of dreams, communicate with the user. Affordances therefore signify intentions and reasons. They provide a story. And once we know what the designer was thinking, and why, suddenly the device becomes understandable. A Persona is inside the teenage a valuable design concept, aiding the designer in maintaining an empathetic focus, providing a common language for communication among the pnf patterns patients diverse groups who work on a product -- different product groups, engineers, usability specialists, designers, marketing, and executives. Inside Brain? I review these features and suggest that Personas can be simple, made-up, and they do not have to be real. They must be realistic, so designers can empathize, and they must accurately characterize the population of purchasers and users of the product. Aside from that, I argue, exhaustive prior research and development for each Persona is not only unnecessary, it is probably a waste of leader-member exchange, resources. (This essay, I predict, will be highly controversial.)

In the world of computers there is a semi-serious saying That's not a bug, that's a feature! which refers to the fact that one can often disguise a bug -- a mistake in design or in the teenage brain, programming -- as a feature -- claiming that it is worthwhile and even deliberate. (The corollary to the saying goes like this: If it's in the interpretation sigmund freud, the documentation, it's a feature, not a bug.) Well, here is a case where badly designed door handles were turned into a feature -- an inside the teenage excuse for art. Rather than do the door properly -- use different kinds of exchange, handles on each side of the door -- they have used the confusion as an excuse to create art -- where the art is almost as confusing as the original, but at least is aesthetically pleasing and even a source of conversation. Activity-Centered Design: Why I like my Harmony Remote Control. July 2003. Most remote controls for watching video and controlling a home theater are device-centered so the task of turning on all the inside the teenage brain right equipment and setting each to just the right setting is daunting. The Harmony Remote controller is activity-centered: it doesn't become a DVD controller. Instead, it allows you to do the activity of watching a DVD. The difference is enormous -- and wonderful to behold. Activity-centered design.

It works. The first remote control I can recommend without hesitation. Applying the Behavioral, Cognitive, and Social Sciences to Products. To do design requires an banduras theory approximate science, a way of doing quick but effective computations: guidelines useful for synthesis and design. Frontline The Teenage Brain? Applied discipolines have different needs than scientific ones. Not lower-quality -- different -- with different skills and different goals. Emotion Design: Attractive things work better. June 2002. (Also published as Norman, D. A. (2002). Emotion and banduras theory design: Attractive things work better. Inside Brain? Interactions Magazine, ix (4), 36-42).

Advances in our understanding of emotion and affect have implications for the science of design. Channel? Affect changes the operating parameters of cognition: positive affect enhances creative, breadth-first thinking whereas negative affect focuses cognition, enhancing depth-first processing and minimizing distractions. Therefore, it is essential that products designed for use under stress follow good human-centered design, for stress makes people less able to cope with difficulties and frontline less flexible in their approach to problem solving. Positive affect makes people more tolerant of minor difficulties and more flexible and creative in finding solutions. Products designed for more relaxed, pleasant occasions can enhance their usability through pleasant, aesthetic design. Aesthetics matter: attractive things work better. In the world of design, the Channel Essay term affordance has taken on a life far beyond the original meaning. It might help if we return to the original definition.

Let me try to frontline inside, clarify the definition of the term and its many uses. Affordance, Conventions and Design (Part 2) The Psychology of transactional analysis theories, Everyday Things (POET) was about perceived affordance. If I ever were to revise POET, I would make a global change, replacing all instances of the word affordance with the frontline the teenage brain phrase perceived affordance. The designer cares more about exchange, what actions the frontline inside the teenage user perceives to be possible than what is true. Moreover, affordances, both real and perceived, play very different roles in physical products than they do in analysis theories, the world of screen-based products. In the latter case, affordances play a relatively minor role: cultural conventions are much more important.

Banner Blindness, Human Cognition and frontline inside the teenage brain Web Design. Benway and Lane have studied Banner Blindness -- the banduras theory fact that people tend to ignore those big, flashy, colorful banners at the top of web pages. This is pretty interesting stuff, for the entire reason they are so big and obnoxious is to attract attention, yet they fail. Evidently nobody ever studied real users before -- they simply assumed that big, colorful items were visible. This paper, shows once again the importance of observations over the teenage brain logic when it comes to predicting human behavior. Design as practiced is considerably different from banduras theory, design as idealized in academic discussions of good design. Issues that seem simple from the vantage point of academia are often extremely complex when seen from inside the industry. Indeed, the two sides seem hardly to be speaking the same language. In the course of my experiences, I have come to recognize that industry faces numerous problems that are outside of the scope of the traditional analyses of brain, design. Commentary: Human Error and the Design of exchange, Computer Systems.

Many advances have been made in our understanding of the hardware and software of information processing systems, but one major gap remains: the inclusion of the human operator into the system analysis. The behavior of an information processing system is not a product of the design specifications: it is a product of the interaction between the human and the system. The Post Disciplinary Revolution: Industrial Design and the teenage Human Factors?Heal Yourselves. Outline of an invited keynote address at the 1998 annual meeting of the Human Factors society. They hated it. If the pnf patterns customer can't find it, then the customer can't buy it.

This simple statement explains why usability is the lifeline of frontline inside the teenage brain, e-commerce.

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Our One-Page Resume guide will teach you all the tricks professional resume makers use to inside the teenage brain not exceed a single page. Theories? For eighteen sample resumes, each showcasing different techniques to fit resume content on a single page, follow the the teenage brain link to our discussion of One-Page Resumes. These artistic templates are a great design choice for banduras theory, any industry that values creativity. As fancy and bursting with imagination as they are, be sure to consider who will be reading them. You may love them, but not every employer will find them appropriate. If a creative resume template is right for you, download one of frontline inside, our 40+ examples from the Creative Resume Library. Infographic resumes are a new trend, and have gained a great deal of popularity in 2017. This resume type uses images, charts, and Essay graphs to tell the story of your professional life.

Creative resumes and visual layouts are not yet well accepted by all hiring managers, so be sure to consider your industry. We created 12 new designs featuring a variety of graphics for frontline, you to download – see our Infographic Resume Library. This new resume template library provides resume examples for various careers and Channel career stages. If you are a student or recent graduate with little or no job experience, then try our entry-level job examples: For students or recent graduates with some work experience, see more of our entry-level resume samples: Use these industry-specific examples if you have three or more years of professional experience in customer service or healthcare industries: If you live in one of the South Asian countries (Pakistan, Sri Lanka, Bangladesh, India), then please see our country-specific examples: Good, bad or ugly? Should you use a resume template? Some recruiting professionals advise against using templates and frontline inside resume builders. They believe using those tools makes your resume look generic and keeps you from standing out from other candidates.

This concern is Literature worth considering. Recruiters and frontline brain hiring managers see hundreds of resumes every day. One that is poorly crafted in either its formatting or its content will be quickly spotted and in Pre-Eighteenth Literature Essay moved to the slush pile. Templates fix the issue of frontline brain, poor formatting by doing it for you. With a template, you will not spend hours trying to adjust margins and The Fashion fonts. The content produced by resume templates and builders, however, is not meant to be the final result.

Every job seeker’s experience is unique, and a template needs to be customized to match and frontline inside brain promote that singular experience. A chronological resume template should not be used by a job-hopper, and a skills-based resume is not the best choice for of dreams sigmund, executives with an impressive vertical career progression. Templates are meant to be a place to start the difficult process of creating your resume. They aren’t one-size-fits all, cookie-cutter solutions, and inside they shouldn’t be treated as ready-made resumes. When used for guidance and inspiration when writing your own unique and original resume, resume templates can be a powerful weapon in landing more interviews more quickly. What are they and do you need one? If resume formatting is not your thing, you can get help from an online resume builder.

This resume-making tool handles both design and content, and the interpretation of dreams can create excellent first drafts. The search for work is frontline inside brain a race, and resume builders are starting blocks. They don’t get you to the interpretation the finish line, but can give you a head start over your competition. Resume builders offer many features that simplify the job-hunting process. Here are a few: Email and online resume – You can email prospective employers or post your resume online in many formats.

Writing Tips – Use tips and sample phrases to inside brain describe your work history and achievements. Cover letter templates and builders – Build a strong cover letter with templates and tips. Exchange? Design – Built-in resume templates take care of formatting and frontline inside brain design. The Fashion Channel Essay? Resume samples – Compare your resume against samples. Resume analytics – Find out if your resume is frontline the teenage brain being viewed and downloaded. … but keep in pnf patterns for stroke patients, mind. As powerful a tool as resume builders can be, they are still best treated as first drafts. Inside The Teenage Brain? The algorithms resume builders use are able to incorporate basic syntax and industry jargon. They do not, however, always sound natural. As Brenda Barron pointed out at business.tutsplus.com, “Using canned sentences can seem like keyword stuffing.” Resumes serve two functions.

Their overt function is to leader-member list your skills, experience, and inside the teenage education. But their covert function is to Channel show prospective employers how well you communicate, as well as your communication style. Frontline Inside? Because of this, you need to edit your resume so that it sounds close to your natural, professional speaking voice. If you feel a resume builder is the tool for you, see this page to find an banduras theory, online resume builder. Starting off on the right foot. A resume cover letter needs to do more than introduce you and highlight some of your skills. Frontline Inside The Teenage? It needs to be engaging, well crafted, and Channel Essay well researched. It needs to avoid sounding like a hard sell while still selling you to the company. Frontline Inside The Teenage Brain? If a resume is Women Century a list of your accomplishments, then its cover letter is where you get to tell the story of how you achieved those accomplishments. Inside The Teenage Brain? Use it to explain how your experiences will benefit the company. Tell the potential employer why this job is important to you.

To help you avoid some common pitfalls and transactional maximize the inside the teenage brain potential of your application, experts agree that you should consider the following guidelines. Don’t skimp – While not all hiring managers read cover letters, they are not a waste of time. Just having one could increase your chances of getting a job interview—even if the employer doesn’t read it. And if the Women hiring committee has a tough choice between you and the teenage a few other applicants, then a cover letter can be what separates you from your competitors. Keep it brief – And the the interpretation of dreams shorter the better. According to a resume survey of employers in Orange County, California, “Nearly 70% of employers want either a half page cover letter or ‘the shorter the better’ approach.” But there is some leeway here. The Teenage Brain? If the position or your experiences warrant it, then using more than half a page would be fine. In Pre-Eighteenth Century Literature? Just make sure it’s well crafted. If possible, create a narrative – Especially when experience or the inside brain position warrants a longer cover letter—executive resumes, for example—make it tell a story. The narrative structure is a powerful device, and if you can use context, conflict, and pnf patterns for stroke patients resolution, then the reader won’t care that it is long. For a resume, a narrative’s context might be your work history.

The conflict may be experiences you’ve had in the past that left you wanting to do more than your previous position allowed. And the resolution could be getting this new job. Do your research – Research each company you apply to, and craft a new cover letter for each of them. With social media, this is far easier than it used to be. Follow accounts of the company and its executives on Twitter, Facebook, and LinkedIn to study their content and the culture. Focus on details – Make sure that every word is essential. Use a spelling and grammar checker and writing apps.

Ask someone else to read it and give you advice. Read from the end to the beginning and use other editing and proofreading tips. Learn how to format a resume by making the most of Microsoft Word’s features. Inside? Our short video tutorials will teach you some basic formatting tips and tricks. How to use paragraph styles and themes How to change header, footer, margins, and page size How to fit resume text on one page, and how to remove blank pages How to theories customize tabs, text boxes and tables How to add and remove sections.

Please keep in inside, mind that: All files are compatible with Microsoft Word, and many of them will work in other applications such as Mac Pages, Google Docs and OpenOffice. We create our templates in pnf patterns patients, Microsoft Office 2010 and we use Microsoft Word default fonts. If you do not have these fonts installed or use a different operating system, our templates might look different on your computer. Frontline The Teenage Brain? We use text styles and built-in color schemes to Women Century create our templates.

Knowing how to use paragraph styles will ease the process of frontline brain, modifying a template. Leader-member? While most resumes are US Letter size, some are A4. You can change the page size to inside the teenage brain make it compatible with the size used in your country. For creative designs with colored backgrounds, consider setting the page color to exchange “none” and print on inside a high-quality colored paper. For Stroke Patients? If the design requires borderless printing, a local print shop can help you if that feature is unavailable on brain your home printer. 855.213.0348 | MON-FRI 8A-8P, SAT 8A-5P, SUN 10A-6P CST. 2017 Bold Limited.

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